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  • v1.20.5-rc.2/rc.3 - DoS protections & More


    Dear Extraordinary Survivalists 
    v1.20.5-rc.2/3, an unstable release, can now be downloaded through the account manager.

    A few more minor optimizations and important fixes.

    [Edit:] Also released rc.3 to fix a crash related to the helve hammer and more

    • Fixed: Might avoid a crash with some mods requesting invalid richtext
    • Fixed: Exceptions thrown (and consequently undefined behavior) when leaving and rejoining a world in bed
    • Fixed: Mitigate extremely janky sleep visuals in ifp mode (player model just invisible for now)
    • Fixed: Crash related to Helve Hammers with dynamic shadows enabled



    2025-03-04_161722.thumb.png.6493ebd7b1fff065fce982b786e717fc.png
    Screenshot by mtr, shared on discord #screenshots


    Game updates (since 1.20.5-rc.1)

    • Tweak: Can now also cook flint in the Bloomery
    • Tweak: Waterlilies on lake ice now frozen in place, instead of continuing to have wave motion when the water below was frozen
    • Tweak: Performance: Save approximately 200MB Single player/Server RAM  (Technical info: Lazy-initialize story structures and trader/ruins rotated versions. If the Better Ruins mod is installed then this tweak saves up to 1.1 GB RAM use at game startup, albeit this will grow over time as ruins begin generating)
    • Tweak: Performance: Generally quicker snow layer updates for better WeatherSystem performance  (Technical info: Various engine improvements in bulk BlockAccessor)
    • Tweak: Updated community translations, added Turkish
    • Fixed: Newly born or spawned wolves, chickens and other animals natural colour variations restored, was broken in 1.20.4 with only black wolves being spawned, for example
    • Fixed: A few items in 1.20.4 (e.g. cranberry) had wrong rendered position in 3rd-person view  (Technical info: could occur if transforms were only partially specified in JSON)
    • Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag)
    • Fixed: Log spam with warnings related to Sulfuric acid and Chromite in 1.20.x
    • Fixed: Log spam with warnings related to "BETransient"
    • Fixed: Distant chunks going invisible in immersive first-person mode when standing against blocks and looking downards
    • Fixed: Should fix players body getting in the way of mining while in immersive first-person mode. Might break mods, let me know if they do and we'll see if we can fix that for rc.3
    • Fixed: Wonky GUI transform for lime and quicklime
    • API Tweak: Clean up EntityPlayerShapeRenderer code
    • API Tweak: Added IRenderAPI.Render2DTexture(MultiTextureMeshRef quadModel, float posX, float posY, float width, float height, float z = 50)
    • API Fixed: Possible wonky textures for the contents of certain blocks, if many mods are enabled (Firepit contents, Helve hammer, Mash in the Fruitpress, Texture flipper toolmode)
    • Like 39
    • Wolf Bait 1
    • Cookie time 8
    • Amazing! 2
    • Thanks 1
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