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  • Dear Extraordinary Survivalists
    v1.21.0-rc.3, a unstable release, can now be downloaded through the account manager.

    Should hopefully be the last release candidate. We couldn't resist adding a little more content!

    Known issue: like the Emperor's New Clothes, clothes on players are made of the finest materials but invisible - except to the wise ;) 

    Added coral fences
    coralfence.thumb.png.d88230801c5ffc77409e044641368997.png

    Majorly reworked deer / moose animations
    2025-08-0517-43-20.gif.816cc7601188e9e576eb9b561bf5da13.gif

     

    Game updates

    • Feature: Added coral fence (made from coral chunks)
    • Feature: Added text selection with a mouse and various other selection enhancements - PR by Genhis
    • Feature: Added several more piles, including: flax twine, leather, fat, windmill sails, pulp, thatch, and rods. Also some that require Ctrl-shift e.g. Stones
    • Feature: Cementation furnace carburization in handbook
    • Feature: Show display/liquid containers that can hold items in handbook
    • Feature: Show items that can be stored inside display/liquid containers in handbook
    • Tweak: Server Performance: Optimised the most bottle-necking AiTasks when many animals are in enclosures
    • Tweak: Majorly reworked Deer animations
    • Tweak: Clayforming will place outputs on the ground where they were formed
    • Tweak: Pick Block will flip items out of the inventory in survival
    • Tweak: Prefer not to pick up items into offhand slot if other space is available
    • Tweak: Stone path blocks can no longer be water-logged
    • Tweak: Aged firewood can now be crafted from aged logs
    • Tweak: Slight modifications to wolf model
    • Tweak: On Linux use X11 window by default since it has no scaling issues and better performance
    • Fixed: Sign in village could not be translated
    • Fixed: Ingot molds placed by other players would sometimes be invisible
    • Fixed: When attaching an anchor to boat it would sometimes be lowered
    • Fixed: Error when remapping old ingot molds
    • Fixed: Outdated handbook taming section.  Now mention how to trap and tame a baby elk.
    • Fixed: Sturgeon had bad 'mouth' animations
    • Fixed: Buckets picked up off the ground did not stack with newly crafted buckets
    • Fixed: Underwater ambient sound not playing when swimming in certain water plants or other waterlogged blocks
    • Fixed: Missing unrevealed nametag translations for villagers and traders
    • Fixed: Several lines of dialogue for traders missing from translation
    • Fixed: Various spelling, grammar, or capitalization mistakes in various language strings
    • Fixed: Unclear or incorrect information in various language strings
    • Fixed: Rare exception when breaking chiselled Mixed Cobble blocks in ruins
    • Fixed: Seeds going into the offhand
    • Fixed: Sailboat showed squished wood texture when unnamed
    • Fixed: Sailboat name would become blank when world was exited and re-entered
    • Fixed: Elevator player model rotation
    • Fixed: Flicker/jank on the elk when switching from back seat to front seat
    • Fixed: Bowstave drying handbook title showed up on incorrect pages
    • Fixed: Semitamed elk would always use albino texture
    • Fixed: Opening the handbook from the escape menu would unpause the game, even if the handbook was set to pause the game
    • Fixed: Female baby bighorn localized as male
    • Fixed: Rickety translocator could not be moved, once placed.
    • Fixed: Lore scrolls clipping into each other on shelves
    • Fixed: Tall display cases z-fighting with underside of thatched roof.
    • Fixed: Fisher pants z-fighting with shirts etc.  Musician hood hair clipping issues.
    • Fixed: Raccoons did not flee from wolves
    • Fixed: Various clothing issues (mostly nadiyan)
    • Fixed: New fish were missing localizations
    • Fixed: Monsters still spawn with lore content turned off
    • Fixed: Random generation of loose rusty gears used incorrect percentages
    • Fixed: Incorrect old entity codes in flee tasks of most animals. Pig and sheep babies did not have correct adult codes in 'grow' behavior.
    • Fixed: Glider-Ladder hyperlanes. No more whee zoom zoom, sorry!
    • Fixed: Crash for meals with less than 1 full portion
    • Fixed: Handbook issues with bookshelves, scroll racks, and antler mounts related to properly showing what they drop
    • API Tweak: Add inForgeTransform to .tfedit ui
    • API Tweak: Added tags to block and item descriptions when extendedDebugInfo is true
    • API Tweak: Changed alternativeCollisionBoxX and alternativeCollisionBoxY to alternativeCollisionBox for EntityDrifter
    • API Tweak: removed ISaveGame.LandClaims, use sapi.WorldManager.LandClaims instead
    • API Tweak: Hopper open and close sounds settable from json
    • API Fixed: Refactored melee attack ai task was not registered
    • API Fixed: Fixes crash when tool molds placed which have "shape" folder in their shape path

     

    • Like 51
    • Wolf Bait 2
    • Cookie time 11
    • Amazing! 3
    • Mind=blown 1
    • Thanks 3
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