Dear Extraordinary Survivalists
v1.21.0-rc.3, a unstable release, can now be downloaded through the account manager.
Should hopefully be the last release candidate. We couldn't resist adding a little more content!
Known issue: like the Emperor's New Clothes, clothes on players are made of the finest materials but invisible - except to the wise
Added coral fences
Majorly reworked deer / moose animations
Game updates
- Feature: Added coral fence (made from coral chunks)
- Feature: Added text selection with a mouse and various other selection enhancements - PR by Genhis
- Feature: Added several more piles, including: flax twine, leather, fat, windmill sails, pulp, thatch, and rods. Also some that require Ctrl-shift e.g. Stones
- Feature: Cementation furnace carburization in handbook
- Feature: Show display/liquid containers that can hold items in handbook
- Feature: Show items that can be stored inside display/liquid containers in handbook
- Tweak: Server Performance: Optimised the most bottle-necking AiTasks when many animals are in enclosures
- Tweak: Majorly reworked Deer animations
- Tweak: Clayforming will place outputs on the ground where they were formed
- Tweak: Pick Block will flip items out of the inventory in survival
- Tweak: Prefer not to pick up items into offhand slot if other space is available
- Tweak: Stone path blocks can no longer be water-logged
- Tweak: Aged firewood can now be crafted from aged logs
- Tweak: Slight modifications to wolf model
- Tweak: On Linux use X11 window by default since it has no scaling issues and better performance
- Fixed: Sign in village could not be translated
- Fixed: Ingot molds placed by other players would sometimes be invisible
- Fixed: When attaching an anchor to boat it would sometimes be lowered
- Fixed: Error when remapping old ingot molds
- Fixed: Outdated handbook taming section. Now mention how to trap and tame a baby elk.
- Fixed: Sturgeon had bad 'mouth' animations
- Fixed: Buckets picked up off the ground did not stack with newly crafted buckets
- Fixed: Underwater ambient sound not playing when swimming in certain water plants or other waterlogged blocks
- Fixed: Missing unrevealed nametag translations for villagers and traders
- Fixed: Several lines of dialogue for traders missing from translation
- Fixed: Various spelling, grammar, or capitalization mistakes in various language strings
- Fixed: Unclear or incorrect information in various language strings
- Fixed: Rare exception when breaking chiselled Mixed Cobble blocks in ruins
- Fixed: Seeds going into the offhand
- Fixed: Sailboat showed squished wood texture when unnamed
- Fixed: Sailboat name would become blank when world was exited and re-entered
- Fixed: Elevator player model rotation
- Fixed: Flicker/jank on the elk when switching from back seat to front seat
- Fixed: Bowstave drying handbook title showed up on incorrect pages
- Fixed: Semitamed elk would always use albino texture
- Fixed: Opening the handbook from the escape menu would unpause the game, even if the handbook was set to pause the game
- Fixed: Female baby bighorn localized as male
- Fixed: Rickety translocator could not be moved, once placed.
- Fixed: Lore scrolls clipping into each other on shelves
- Fixed: Tall display cases z-fighting with underside of thatched roof.
- Fixed: Fisher pants z-fighting with shirts etc. Musician hood hair clipping issues.
- Fixed: Raccoons did not flee from wolves
- Fixed: Various clothing issues (mostly nadiyan)
- Fixed: New fish were missing localizations
- Fixed: Monsters still spawn with lore content turned off
- Fixed: Random generation of loose rusty gears used incorrect percentages
- Fixed: Incorrect old entity codes in flee tasks of most animals. Pig and sheep babies did not have correct adult codes in 'grow' behavior.
- Fixed: Glider-Ladder hyperlanes. No more whee zoom zoom, sorry!
- Fixed: Crash for meals with less than 1 full portion
- Fixed: Handbook issues with bookshelves, scroll racks, and antler mounts related to properly showing what they drop
- API Tweak: Add inForgeTransform to .tfedit ui
- API Tweak: Added tags to block and item descriptions when extendedDebugInfo is true
- API Tweak: Changed alternativeCollisionBoxX and alternativeCollisionBoxY to alternativeCollisionBox for EntityDrifter
- API Tweak: removed ISaveGame.LandClaims, use sapi.WorldManager.LandClaims instead
- API Tweak: Hopper open and close sounds settable from json
- API Fixed: Refactored melee attack ai task was not registered
- API Fixed: Fixes crash when tool molds placed which have "shape" folder in their shape path
-
51
-
2
-
11
-
3
-
1
-
3