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  • v1.21.1-rc.1 - Story Chapter 2 Redux, Patch #1


    Dear Extraordinary Survivalists
    v1.21.1-rc.1, a unstable release, can now be downloaded through the account manager.

    Astonishingly, 46% of servers are already on version 1.21. Consequently our issue tracker is flooded with new reports, we are tackling them currently!

    2025-09-01_19-38-43.thumb.png.fa745be2bfb5c7b6b61b80408a42c4bc.png
    Build by Meowskyi, titled "Tyron, movable structures, when?" as shared on #screenshots on Discord. (answer: not particularly soon)

     

    Game updates

    • Tweak: Can now craft arrows from obsidian as well as other stone
    • Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar).
    • Tweak: Gameplay balancing changes
      • Provide 50% rain protection for all the other hats (some already had it in 1.21.0)
      • Healing with a poultice will no longer cancel when off the ground
      • The important Lore blocks/entities now emit all the same consistent type of particles to better visualize what is interactable
      • Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts)
      • Increase max head turn angle when riding an elk from 85° to 105°
      • Reduce timeswitch cooldown from 3s to 2s
      • Increase locust spawns during Eidolon fight
    • Tweak: Further adjustments to deer walking speeds
    • Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male
    • Tweak: In the Handbook, Starter Guide, torches are now linked to the torch page. Cattails plant included in search result for "reeds"
    • Fixed: Crash for some players updating 1.20 worlds to 1.21  [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents]
    • Fixed: Game crash on upgraded savegames with bugged shields
    • Fixed: Shadows from player held tools and weapons were missing, in 1.21.0
    • Fixed: Items would occasionally not be visible
    • Fixed: Monsters in passive worlds would not fight back even when attacked
    • Fixed: Saffron milkcap mushrooms never spawned in the world
    • Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb
    • Fixed: Figureheads would not display the proper material on boats
    • Fixed: Barber-induced nudism (#6775)
    • Fixed: Ingot molds and tools placed on the ground would sometimes change position
    • Fixed: Stacked bowls of glue would use up too much glue for the amount repaired
    • Visual fixes:
      • Fixed: Sunflower leaves windwave
      • Fixed: Ocean waves less jerky in strong wind conditions
      • Fixed: In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs
      • Fixed: Z-fighting on firestarter model
      • Fixed: Sedge had bad GUI transform
      • Fixed: Cooking pots with meals in them would not display the proper texture on an elk
    • Fixed: Metal support beams had their material set as wood
    • Fixed: Hide armor json had unnecessary durability entries
    • Fixed: Gear and skull figureheads had the same grid recipe
    • Fixed: Missing interaction help for harvestable skep
    • Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots
    • Fixed: New fish were missing dead localization strings
    • Fixed: Dead gazelles missing language strings
    • Fixed: Many wall scribbles in a 2nd story chapter location lacked localization
    • Fixed: Claims with a grant from versions before 1.21 would not allow to open doors for permitted players or groups
    • Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true
    • Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login
    • Fixed: Mod icons in the mod manager now have their original sharpness
    • Fixed: Wrong mouse cursor on the login screen
    • Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup
    • Fixed: Linux fonts not working properly if the install.sh was not run
    • Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work
    • Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report
    • API Fixed: Recipe selector did not clip oversized items
    • API Fixed: SimpleParticleProperties.Clone() was broken
    • API Fixed: recipes not correctly handling advanced wildcards pattern
    • API Fixed: Able to explicitly specify a blank texturePrefixCode
    • API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json)
    • Like 34
    • Wolf Bait 2
    • Haha 2
    • Cookie time 5
    • Amazing! 2
    • Thanks 6
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