Dear Extraordinary Survivalists
v1.21.1-rc.1, a unstable release, can now be downloaded through the account manager.
Astonishingly, 46% of servers are already on version 1.21. Consequently our issue tracker is flooded with new reports, we are tackling them currently!
![]()
Build by Meowskyi, titled "Tyron, movable structures, when?" as shared on #screenshots on Discord. (answer: not particularly soon™)
Game updates
- Tweak: Can now craft arrows from obsidian as well as other stone
- Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar).
-
Tweak: Gameplay balancing changes
- Provide 50% rain protection for all the other hats (some already had it in 1.21.0)
- Healing with a poultice will no longer cancel when off the ground
- The important Lore blocks/entities now emit all the same consistent type of particles to better visualize what is interactable
- Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts)
- Increase max head turn angle when riding an elk from 85° to 105°
- Reduce timeswitch cooldown from 3s to 2s
- Increase locust spawns during Eidolon fight
- Tweak: Further adjustments to deer walking speeds
- Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male
- Tweak: In the Handbook, Starter Guide, torches are now linked to the torch page. Cattails plant included in search result for "reeds"
- Fixed: Crash for some players updating 1.20 worlds to 1.21 [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents]
- Fixed: Game crash on upgraded savegames with bugged shields
- Fixed: Shadows from player held tools and weapons were missing, in 1.21.0
- Fixed: Items would occasionally not be visible
- Fixed: Monsters in passive worlds would not fight back even when attacked
- Fixed: Saffron milkcap mushrooms never spawned in the world
- Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb
- Fixed: Figureheads would not display the proper material on boats
- Fixed: Barber-induced nudism (#6775)
- Fixed: Ingot molds and tools placed on the ground would sometimes change position
- Fixed: Stacked bowls of glue would use up too much glue for the amount repaired
-
Visual fixes:
- Fixed: Sunflower leaves windwave
- Fixed: Ocean waves less jerky in strong wind conditions
- Fixed: In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs
- Fixed: Z-fighting on firestarter model
- Fixed: Sedge had bad GUI transform
- Fixed: Cooking pots with meals in them would not display the proper texture on an elk
- Fixed: Metal support beams had their material set as wood
- Fixed: Hide armor json had unnecessary durability entries
- Fixed: Gear and skull figureheads had the same grid recipe
- Fixed: Missing interaction help for harvestable skep
- Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots
- Fixed: New fish were missing dead localization strings
- Fixed: Dead gazelles missing language strings
- Fixed: Many wall scribbles in a 2nd story chapter location lacked localization
- Fixed: Claims with a grant from versions before 1.21 would not allow to open doors for permitted players or groups
- Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true
- Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login
- Fixed: Mod icons in the mod manager now have their original sharpness
- Fixed: Wrong mouse cursor on the login screen
- Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup
- Fixed: Linux fonts not working properly if the install.sh was not run
- Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work
- Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report
- API Fixed: Recipe selector did not clip oversized items
- API Fixed: SimpleParticleProperties.Clone() was broken
- API Fixed: recipes not correctly handling advanced wildcards pattern
- API Fixed: Able to explicitly specify a blank texturePrefixCode
- API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json)
-
34
-
2
-
2
-
5
-
2
-
6