Dear Extraordinary Survivalists
v1.21.1, a stable release, can now be downloaded through the account manager.
Another 100 tweaks and fixes closer to salvation. \o/
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Oven hut by Crustacean Oreo, shared in #screenshots on Discord
Game updates since 1.21.0
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Tweak: Gameplay balancing changes
- Provide 50% rain protection for all the other hats (some already had it in 1.21.0)
- Healing with a poultice will no longer cancel when off the ground
- The important Lore blocks/entities now all emit the same consistent type of particles to better visualize what is interactable
- Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common
- Increase max head turn angle when riding an elk from 85° to 105°
- Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts)
- Can now craft arrows from obsidian as well as other stone
- Reduce timeswitch cooldown from 3s to 2s
- Increase locust spawns during Eidolon fight
- Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar).
- Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male
- Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type
- Tweak: Baby rabbits now also seek food to eat
- Tweak: Further adjustments to deer walking speeds
- Tweak: Color grading fine tuning. Should fix cases of extremely bright fog
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Handbook tweaks:
- Added two more hints to the Prospecting Guide
- In the Starter Guide, torches are now linked to the torch page
- Cattails plant included in search result for "reeds"
- In arrow descriptions, less confusing piercing damage modifier info
- The Cheesemaking Guide wrote that cheese could be made from 25 liters of milk or 50 liters of milk. In practice salt could previously only be added for increments of 10 liters of milk at a time, so that 25 liters of milk was not actually possible. Now it is: salt is now added for increments of 5 liters of milk. Also added some links within this guide.
- Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters
- Tweak: In the Journal GUI, better spacing between chapters
- Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron
- Tweak: For commands specifying entities, the help example text is now correct for the updated gazelle entity type code
- Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist
- Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows
- Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point
- Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available
- Fixed: Crash for some players updating 1.20 worlds to 1.21 [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents]
- Fixed: Game crash on upgraded savegames from 1.20 worlds with bugged shields
- Fixed: Claims with a grant from game version 1.20 or before would not allow to open doors for permitted players or groups
- Fixed: Grass or snow blocks sometimes floating in the air. Github #6799
- Fixed: Sometimes attack sounds were playing twice
- Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death
- Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins [note: armor stands already spawned before this patch may still be broken. If there is no player build nearby you can stand next to them and use command /wgen regen 0 to regenerate]
- Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report
- Fixed: Barber-induced nudism (#6775)
- Fixed: Figureheads would not display the proper material on boats
- Fixed: Some metal trapdoors had incorrect textures
- Fixed: Metal trapdoors made wooden sounds
- Fixed: Some metal blocks were not craftable
- Fixed: Metal support beams had their material set as wood
- Fixed: Female hares would not be baited by basket traps unless ready to mate
- Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below
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Visual fixes:
- Shadows from player held tools and weapons were missing, in 1.21.0
- Items would occasionally not be visible
- Fixed faint black lines between some grassy topsoil blocks, in 1.21.0
- Sunflower leaves wind motion was all wrong, in 1.21.0
- Ocean waves now less jerky in strong wind conditions
- In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs
- Silver/gold/iron/steel axe heads wrongly positioned when held in tongs
- Cooking pots with meals in them would not display the proper texture on an elk
- Bowl with meal had mis-colored bottom face. Also changed all bowl models to use full bottom face
- Ground-placed seed bags were far too large
- Hair and hats were showing through helmets, and other clothing conflicts
- Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor
- Pristine Nadiyan miner boots were using dirty miner boots texture
- Gaps in roofing models and removed z-fighting [note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now]
- Z-fighting on firestarter model
- Sedge had bad GUI transform
- Fixed: Ingot molds and tools placed on the ground would sometimes change position
- Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb
- Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924
- Fixed: Angry bee swarm could attack the sailboat
- Fixed: Missing interaction help for harvestable skep
- Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813
- Fixed: Crash when breaking saplings, if saplings in pots were seen previously
- Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813
- Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS)
- Fixed: Crash for Water Striders. Github #6915
- Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added
- Fixed: Game crashing when opening a command block twice
- Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing
- Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots
- Fixed: Hide armor json had unnecessary durability entries
- Fixed: Small fixes to the Devastation tower
- Fixed: Monsters in passive worlds would not fight back even when attacked
- Fixed: Saffron milkcap mushrooms never spawned in the world
- Fixed: Stacked bowls of glue would use up too much glue for the amount repaired
- Fixed: Gear and skull figureheads had the same grid recipe
- Fixed: Mitigate extreme face clipping into rider with elk passenger
- Fixed: Saddle breaks required for elk would reset when game was restarted
- Fixed: Tamed albino elk had missing translation entries in info HUD
- Fixed: Gazelles were missing dead localization strings
- Fixed: New fish were missing dead localization strings
- Fixed: Many wall scribbles in a 2nd story chapter location lacked localization
- Fixed: Command /weather setw still did not clear sandstorm ambient
- Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true
- Fixed: Shader compile warning
- Fixed: OpenGL errors at game start were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report. [In general any OpenGL error at the start is fixable by re-starting the computer or updating the graphics driver, see Github #6888]
- Fixed: Wrong mouse cursor on the login screen
- Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login
- Fixed: Mod icons in the mod manager now have their original sharpness
- Fixed: Minor visual bugs in the Vintagehosting dashboard
- Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup
- Fixed: Linux fonts not working properly if the install.sh was not run
- Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work
- API Fixed: Now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand
- API Fixed: Recipe selector did not clip oversized items
- API Fixed: SimpleParticleProperties.Clone() was broken
- API Fixed: Recipes not correctly handling advanced wildcards pattern
- API Fixed: Able to explicitly specify a blank texturePrefixCode
- API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution
- API Fixed: For multiply behavior, eatAnyway setting was being ignored
- API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color
- API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json)
Game updates since 1.21.1-rc.2 (also listed above)
- Tweak: Added two more hints to the prospecting guide
- Tweak: Color grading fine tuning. Should fix cases of extremely bright fog
- Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows
- Fixed: Grass or snow blocks sometimes floating in the air. Github #6799
- Fixed: Saddle breaks required for elk would reset when game was restarted
- Fixed: Unbreak /tp command (and all other entity selectors). Broken in 1.21.1-rc.2
- Fixed: /weather setw still did not clear sandstorm ambient
- Fixed: Tamed albino elk had missing translation entries in info hud
- Fixed: Mitigate extreme face clipping into rider with elk passenger
- API Fixed: now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand
- API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color
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