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  • v1.21.2-rc.3 Story Chapter 2 Redux, TOPS-Lagspike patch


    Dear Extraordinary Survivalists
    v1.21.2-rc.3, an unstable release, can now be downloaded through the account manager.

    So we broke a couple of things in -rc.1 and -rc.2, those are now fixed. In the process, we fixed a whole load more...
     

    2025-09-27_20-47-08.thumb.png.6079c1f715ba35bc9d7a6330883ef1e7.png
    Screenshot by F1nchhh, shared on Discord #screenshots channel
     

    Game updates

    • Tweak: First 3 days in game now start with low rift weather (for real this time!)
    • Tweak: Further buffed the Rift Ward (radius 40 => 50 blocks, 14 days fuel => 21 days fuel per temporal gear, 5% chance of failing to block rifts => 2.5% chance of failing to block rifts)
    • Tweak: Scrambled eggs meal model revised and updated to have melted-cheesy-goodness!
    • Tweak: Game now removes username from file paths printed in log files
    • Tweak: Command .debug wireframe now has an alias: .debug wf
    • Tweak: New command /entity find to find specific entities (e.g. missing villagers), usually accessible to server moderators
    • Tweak: Certain other /entity information commands (e.g. /entity count, /entity countg, /entity list, /entity locateg) are now usually accessible to server moderators
    • Fixed: Player could be rail-roaded (sideways movement blocked) when walking along a path edge
    • Fixed: Player not able to step up small heights when they formed a corner
    • Fixed: Bandages could not be used while jumping
    • Fixed: Player hunger sometimes not decreasing for a long time, after combi of a large meal and healing. Github #5688 #5815 #5516, with thanks to @traugdor
    • Fixed: Elk fixes
      • Fixed: For an elk with a snaffle bridle, the sprinting control was broken in 1.21.2-rc.1 and -rc.2
      • Fixed: Elk with a snaffle bridle would keep walking forwards if only left/right movement buttons were pressed
      • API Fixed: Unable to place saddle on semi-tamed elk
    • Fixed: Village fixes
      • Villagers and lore mobs (drifters etc) no longer attack each other. Villagers attempt to flee from lore mobs when in close proximity
      • Make villagers clear their hands before holding weapons
      • Attempt to fix Wall getting stuck at north gate
      • Fix Kat getting stuck in her house at certain times and situations
    • Fixed: Players were able to use a knife to remove decor from chiseled blocks in claimed areas
    • Fixed: Ratlines on sailships could not be mounted
    • Fixed: Labeled chest wouldn't let you properly type in full width messages
    • Fixed: Animals in basket traps which had been caught in 1.20 and earlier game versions could not be released in 1.21.x
    • Fixed: There could be incorrect block shading next to stairs in some orientations
    • Fixed: Adding a single shield to the armor stand rendered two of them - one on each hand
    • Fixed: Crash when breaking invalid chiseled blocks in ruins
    • Fixed: Crash when breaking an anvil mold
    • Fixed: In Settings, a slider could occasionally crash when being scrolled with the mouse wheel
    • Fixed: Handbook grid recipe spacing for bear pelt recipe was incorrect for some GUI scales
    • Fixed: Margins on grid recipes in handbook would be incorrectly scaled on non-default scale sizes
    • Fixed: Base return teleporter invisible when first placed (introduced in 1.21.2-rc.1 and -rc.2)
    • Fixed: Large memory leak in long-running multiplayer servers, introduced in 1.21.2-rc.1 and -rc.2
    • Fixed: Logged error when placing Base Return Teleporter
    • Fixed: Clay tile pile shape was missing
    • Recipe fixes:
      • Nickel plates did not have a smithing recipe
      • Packed dirt recipe required a blank top row in the grid
      • Clay forming recipe for hoe mold did not match the shape of the output mold
    • Fixed: Some wolf animations playing when they should not
    • Fixed: Minor fixes and changes to story locations and one ruin
    • Fixed: When loading older save games in 1.21.x, only update region maps if necessary
    • API Tweak: Make EntityBehaviorRideable.GetNextGait() virtual, as well as EntityBehaviorGait.SetIdle() and IsIdleGait()
    • API Tweak: The categorycode for the utilities slot has now been broken up into different codes for different types of items.  These include: "pot" for cooking pots and crocks, "bladefalx" for falxes, "blade1m" for weapons about 1m long, "bowsmall" for simple and crude bows, and "bowlong" for recurve and long bows.
    • API Note: Calendar.TotalHours had bad documentation. It is not the amount of hours elapsed since game start, but amount of hours elapsed since january 1st of the year the game world started. To get actual game start ingame hours you can now use Calendar.ElapsedHours - which already existed before but returned the wrong value
    • API Fixed: BlockEntityBookshelf NRE crash when using a modded bookshelf with no type
    • API Fixed: Single ingredient modded pies show incorrect name in handbook
    • API Fixed: Handbook would freeze game entirely sometimes when looking at ingredients for meals with a Quantity set higher than 1
    • API Fixed: Modded tool molds would not always display proper output in handbook

     

     

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