Copper Panning Vintarians
Version 1.9-rc.5, an unstable release, is now ready for download in the account manager.
[Edit:] Released also rc.6 to actually fix the server listing!
To alleviate the additional challenge of finding copper in v1.9 I've decided to quickly add a panning mechanic. It lets you sift through sand and gravel to find copper nuggets amongst other goodies. Some of the finds can be very valuable
I've also added additional sand and gravel deposits to world generation.
Game updates
- Feature: Added panning mechanic: Find copper nuggets and other rare goodies by sifting through sand and gravel
- Tweak: Snappier sand walk sounds and removed an odd noise spike in sand2.ogg
- Tweak: Increased surface ore bits commonness by a bit
- Tweak: Buffed cooked meals, should make you not hungry for 40% longer now
- Fixed: Game clients crashing when toggling advertising on the server
- Fixed: Correct collision and selection boxes for stalagmite/ctite
- Fixed: Clear quartz didn't use the new 3d model
- Fixed: Wolves not banished to the forests (they were supposed to only spawn in forests)
- Fixed: Quartz ore not dropping quartz
- Fixed: Hoe heads vanishing when breaking a block with it
- Fixed: Peridotite quern not craftable
- Fixed: Signs on wall text invisible
- Fixed: Issues with the public server listing
- Fixed: Malachite nuggets not smeltable
- Fixed: Issues when trying to add fuel to the bloomery
- Fixed: Meteoric iron bits not smeltable
- Fixed: Malachite ores not crushable into nuggets
- Fixed: Game crashing when teleporting out of the world bounds
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API Refactor: Added firstEvent boolean arg to Collectible.OnHeldInteractStart()
Account manager updates
- Fixed: Using > or < in passwords caused players to be unable to log in ingame.
Edited by Tyron