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Posted

The idea is to use the same fruit tree models for other types of trees in Vintage Story. Instead of using a block system to build trees, a more realistic approach can be taken where each tree will have its own unique shape and structure.

When chopping down a tree, the player will be able to see how the tree trunk falls to the ground and the leaves slowly fall off, creating a more realistic atmosphere of the game. What's more, players can use the remains of the barrel for a variety of purposes, such as fuel for fires or stoves, furniture, decorative items, and more.

Additionally, you can add a tree growth system where they will grow and change their shape over time, which will also create a more natural atmosphere in the game. In addition, the ability to grow fruit trees from seeds can be added, allowing players to create their own gardens and homesteads, as well as use them to produce food and other resources.

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Posted

Sounds interesting, but if each tree grows individually - that will need a lot of data.... I'd like the pruning-mechnics to be augmented - better chances by using a special occulating knife and closing the wound with bees-wax. It would also be interesting if some of the trees' barks were collectable for either fibers and/or tinder. To grow fruit-trees from seeds should be possilble by a better chance than 40%, but one should have to successfully do the occulating  before there is any harvest...

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