MajesticBBQSauce Posted March 18 Report Share Posted March 18 (edited) Tried to make a test for my own quest giver and kept getting this error when launching my singleplayer world: System.Exception: Requested asset [crossquests:itemtypes/creatures.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\Origins\FolderOrigin.cs:line 54 at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 355 at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 366 at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.AssetsLoaded(ICoreAPI coreApi) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 88 at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 613 17.3.2023 18:26:40 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader Weirder thing is that I made the creatures.json required for mod to load and it doesn't seem to be able to see it, double checked the code and there are no syntax errors. I have no idea what the problem is. Edit : Realized I probably shouldn't link it. Edited March 18 by MajesticBBQSauce Link to comment Share on other sites More sharing options...
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