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Wellness/Comfort


N EL

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One thing that every survival game I have played has that bugs me is how mechanically I can live in a dark mud hut with a straw mattress eating worms, and be just as well off as someone in a massive castle with silk sheets who eats goose liver every day. So how about adding a "nutrition" bar for Wellness. the idea being it would kind of be a mix of the comfort/environment meters from the Sims games. things that would help your character relax, de-stress that sort of thing. It would give a better use to alcohol which right now functions as food preservation, or giving Honey its own thing to satisfy. it could stop at just adding things like booze or candy, or go on to add using luxurious beds/chairs and such. It would measure the differences between surviving and thriving. I also think it should effect health regen speed rather than total health like the nutrition bars are just to make it a bit different, and make it more a late game reward.

Pros:
-increases the value of late game/hard to obtain items like alcohols, high quality furniture, plaster walls, or what ever ends up effecting Wellness.
-incentivizes moving out of your parents basements and into a castle.
-could even be used to punish things. giving gross/unhealthy foods a penalty. right now I cant think of anything in the game that would qualify other than maybe poisonous mushrooms but the health penalty seems like enough. when/if fishing gets added it could be given to earthworms and other fishing bait.

 

Cons:

-would be another thing to track. (Maybe add a toggle for it in world settings?)
-need to be careful about what does/doesn't affect wellness. Personally would hate to log in one day and find out the latest update decided my favorite building block was "dirty" and now is bad.

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