Chuckerton Posted December 9, 2023 Report Posted December 9, 2023 This has kind of become my #1 issue with the game so far. I definitely say its worth the ~20$ but as of where ive gotten in the game it's a bit too tedious to continue to progress for me. Wind is so inconsistent and so weak. You need a lot of windmills for good power, sometimes (most of the time) the wind simply does not blow, or isn't blowing hard enough to power your machines, or you don't live at a high altitude. And when it requires processing 40 iron ingots worth of material to make iron chainmail (so processing blooms to ingots, ingots to chainmail, assuming you don't make them plates first), it takes wayyyy too much time even with a helvehammer, assuming the wind is always going. What if you wanted to make plate from that chainmail? Now that's even more metal to process. I have the same complaint with the alcohol distilling stuff, requires too many plates. It takes way too long to process larger volumes of metal, which is what most of the armor in this game require, large volumes of metal. I propose a few additions that i think would fix these frustrations. One route is to add new options to generate mechanical power. While this game seems mostly medieval, there are some steampunky elements to it. I don't think a steam engine would be too out of place. Add coal, add water, light the coal, and then the output axle starts to turn. This would probably be made out of steel, though maybe it could be made out of bronze. I feel like it would probably be better if it was made out of steel though, as an end-game power source. Alternatively, livestock have been used to operate machinery for a really long time. They're kind of like engines, but instead of coal in the case of steam, their fuel is food. In this example, its used to crush fruit, but it could (theoretically) be used to turn an axle which could then be used to power mechanical devices in this game. Maybe you could even have more than one on an axle, like having more livestock working together to increase the torque they can generate on the axle. It wouldn't even have to be horses, it could be oxen (which have been used for this kind of work for thousands of years), or other strong livestock. Presumably they couldn't keep going forever and would need a rest. Maybe lead them back to their fields after the work is done and let them get some food and sleep. I think either of these would fix the biggest issues with mechanical power in this game, which is inconsistency and scalability. You can control when the machinery operates by turning on the engine or leading the livestock, and it would be easier to build another engine or add another livestock animal (to a point) to the mechanical system. Not to mention neither are really location dependent as long as you give them the proper resources (fuel+water with steam, food and rest for livestock). Windmills would probably be the first thing you could make but i think it should be more of an early game power source or a power source for people who live in mountains rather than the ONLY power source for everyone. 2
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