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Frame Generation on Vintage Story (ALL GPUs, even integrated work)


Alkhaov

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! I don't suggest this for anyone on a monitor refresh rate below 120 Hz due to the latency. !
In my testing, using 60 Hz refresh rate was unsatisfactory and barely playable. Going to 120 Hz was a better experience overall.

In order to get Frame Generation on Vs, you'll have to buy a software on steam called Lossless scaling (it's pretty cheap so don't worry). The software was originally made for upscaling programs and games using popular upscaling tech like FSR 1.0, NSI ( Nvidia ), but recently the developers have added their own frame generation tech that works completely off of the driver. 
And as a reminder, this tech only released a few days ago, it's full of flaws but with time it'll get better.

Lossless scaling setup:

image.thumb.png.1148567eb27a2df812c2796b197a68c0.png

Make sure you have LSFG selected for Frame generation, clip cursor on. If you wish to see your new frame rate, scroll down and select "Draw FPS", other fps capturing software won't detect the generated frames due to the frame generator being driver-based. Upscaling is currently very wacky to do on VS cause the game doesn't let you select specific window sizes.

Game settings setup:
- fullscreen OFF
- select the necessary settings which will result in your native frame rate being half of your monitor refresh rate (e.g.: 60 Hz monitor = 30+ native fps, any lower and the latency will be noticeable)

Turning on the Frame Gen:
Open Lossless Scaling, go to settings and set up a keybind for Scaling, after that open VS and just click the hotkey, game should change to "fullscreen" and you'll see the framerate being displayed on the top left (it's a white font, might be hard to see)

Video Examples:
Frame Gen OFF:

 

 


 

Frame Gen ON:

 

My PC Specifications(for those interested):
i7-11800H (capped at 3.3 gHz)
RTX 3050 Laptop (undervolted)
32 Gb of ram ddr4 3200
SSD

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I have a RX 7900 XTX so I can run it at max, until well moving around and the game stutters from loading things in the world due to long view distances lol.

So it's less about frame rate and more on how to utilize long draw distances with smoother performance when travelling.

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