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Set CaveIns afterwards


BavarianViking

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Hi, Vintarians!

Got a problem. I missed cave-ins during world gen. the world comand "/worldconfig caveIns true" or "/worldconfig caveIns Enabled" don't change the ingame configurations.
New generating is not really a option, because i play with a mod with knowledge system with 1 point for every 4 days (potting = 3 points; smithing copper = 5 points); i just built my house and started to build a cellar.

What I'm doing wrong?

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