Jump to content

Recommended Posts

Posted

Morning, I was just curious to hear about others' experiences with the new upscaling and frame generation technologies.

Although I haven't needed the performance, I'm running an AMD 7900 xtx and a commensurate cpu, I nevertheless was toying with these new tools in other games and decided to try them on Vintage Story.

The end result is that I'm uncertain whether upscaling works, outside of game, and I will leave the frame generation on if only to give my GPU an easier time.

I think it does introduce a little bit more input latency however. The corrective feature I have available doesn't seem 100% effective in this game.

I noticed Vintage Story doesn't feature a resolution selector and instead upscales to the native resolution of the display. This is identical to what the upscaling tech built into gpus does, so I'm thinking there's a conflict. Or at least a redundancy.

For reference I'm running a full 4K display, resolution slider at 75%, view distance at 768 chunks, and an increased world height, although not too significantly. 320, I believe. Don't seem to struggle with frame rate, although I don't ask more than 60 from it.

Always been a well optimized game.

Posted

Spotted the Guide post about frame generation, looks intriguing but I'll be awaiting built in solutions rather than third party. Also my primary interest is upscaling as I'm on a 4k native TV. Though frankly I'm warming to fg...

Incidentally played an enormous session last night, bit more of a drunken careening than a play session to be fair, and performance was grand.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.