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Posted

I have a little suggestion, about allowing people to have separate list of mods active in multiplayer, than you might have in single player.

Because sometimes you might not want to add anything extra to a server experience, or it might be the cause of issues, then it's a bother having to edit the mods list every time you swap between singleplayer and multiplayer.

Mockup of the idea included.

mods-vintage-story.PNG

Posted

Yeah. And I really, really want to be able to configure a different mod list per single player save too. With the toggle on and off, it seems like it would be pretty simple to include a custom active mod list as part of the save's config. Anything without a custom list can default to the set that is turned on in the Mod Manager.

I know there are ways to finagle this on your own, but it really should be supported in the client.

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