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Posted (edited)

Been looking at the json files for the forge and for charcoal for an hour now and I cant figure out how the forge determines what to use as fuel and what to reject. Im starting to think I might only be able to change this by altering actual code, not just a json file. If anyone could help me out it would be much appreciated

Edit:

I've found the code that affects what fuel can be used in the forge, now I just need help making a code mod that changes this number

Spoiler

{
                        CombustibleProperties combustibleProps = obj.CombustibleProps;
                        if (combustibleProps != null && combustibleProps.BurnTemperature > 1000)
                        {
                            List<ItemStack> stacks2 = obj.GetHandBookStacks(capi);
                            if (stacks2 != null)
                            {
                                this.coalStacklist.AddRange(stacks2);
                            }

 

Edited by Ikana
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