Ikana Posted February 2, 2025 Report Posted February 2, 2025 (edited) Been looking at the json files for the forge and for charcoal for an hour now and I cant figure out how the forge determines what to use as fuel and what to reject. Im starting to think I might only be able to change this by altering actual code, not just a json file. If anyone could help me out it would be much appreciated Edit: I've found the code that affects what fuel can be used in the forge, now I just need help making a code mod that changes this number Spoiler { CombustibleProperties combustibleProps = obj.CombustibleProps; if (combustibleProps != null && combustibleProps.BurnTemperature > 1000) { List<ItemStack> stacks2 = obj.GetHandBookStacks(capi); if (stacks2 != null) { this.coalStacklist.AddRange(stacks2); } Edited February 2, 2025 by Ikana
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