GhostComit Posted February 23, 2025 Report Posted February 23, 2025 Instead of the amount of map revealed being dependent on your render distance, have the fog of war be cleared be consistent regardless of the render distance. That way you can have a large render distance and see lots of things, but when you open your map up, it only explore a small area around you, instead of everything. Kind of like minecraft maps, or Xero's world map for minecraft 3
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