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Posted

Noticed that there are assets in the game for things like manganese and tungsten (and stainless steel). We already have chromium and nickel. I think this would be really awesome for progression. Maybe could incorporate a corrosion system based on water exposure. Make it so you can use oil from bowls with linen to care for tools to prevent corrosion. Could even add things like cobalt and molybdenum, have different alloys for different purposes. Stainless for things like shovels and hoes to have really high durability, other variants for higher damage or resistance for armor. Maybe there could even be a story location with an arc furnace you have to get working again. 

It definitely seems like at the very least, stainless steel and potentially other alloys might be in the future, and I for one am 110% excited for it, and please make it hard to produce lolol

Posted
10 hours ago, k1ngofpentacles said:

Noticed that there are assets in the game for things like manganese and tungsten (and stainless steel). We already have chromium and nickel. I think this would be really awesome for progression. Maybe could incorporate a corrosion system based on water exposure. Make it so you can use oil from bowls with linen to care for tools to prevent corrosion. Could even add things like cobalt and molybdenum, have different alloys for different purposes. Stainless for things like shovels and hoes to have really high durability, other variants for higher damage or resistance for armor. Maybe there could even be a story location with an arc furnace you have to get working again. 

It definitely seems like at the very least, stainless steel and potentially other alloys might be in the future, and I for one am 110% excited for it, and please make it hard to produce lolol

I also feel like the devs are planning to expand on that in the future, though atm I believe they first want to fix core issues and mechanics, for one before this update we had like 0 NPCs besides the traders, no fast traveling methods and the lore was pretty shallow, not to mention quite a few parts of the world such as oceans and others still feel a bit shallow, the game has a lot to offer but I honestly think the devs want first to fix the biggest issues before moving up the storyline, thats also partially why I believe they only added this much to the lore. Atp in time with just steel tools 1v1 ing any creature stronger than the existing bosses becomes... very hard to the point of impossible, and I think the devs want harder bosses and more progression.
Another thing is that alloys would mean expanding how forges work and if we were to do that I think players would go crazy without some sort of automation. Like automation or not, at a point in time it's needed in a game cuz the player running 24/7 between 10 diff things isn't something most people love, and more automation means also adding new mechanics and its a hole ordeal. While it will be cool and I believe it's planned, I doubt the next update at least will focus on that. We all love the lore, but look left and right in the suggestions channel and you see just how many things there are that may look small, but added up could ammount to their own update.

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Posted
10 hours ago, Kosti said:

I also feel like the devs are planning to expand on that in the future, though atm I believe they first want to fix core issues and mechanics, for one before this update we had like 0 NPCs besides the traders, no fast traveling methods and the lore was pretty shallow, not to mention quite a few parts of the world such as oceans and others still feel a bit shallow, the game has a lot to offer but I honestly think the devs want first to fix the biggest issues before moving up the storyline, thats also partially why I believe they only added this much to the lore. Atp in time with just steel tools 1v1 ing any creature stronger than the existing bosses becomes... very hard to the point of impossible, and I think the devs want harder bosses and more progression.
Another thing is that alloys would mean expanding how forges work and if we were to do that I think players would go crazy without some sort of automation. Like automation or not, at a point in time it's needed in a game cuz the player running 24/7 between 10 diff things isn't something most people love, and more automation means also adding new mechanics and its a hole ordeal. While it will be cool and I believe it's planned, I doubt the next update at least will focus on that. We all love the lore, but look left and right in the suggestions channel and you see just how many things there are that may look small, but added up could ammount to their own update.

I definitely agree to an extent that automation would be nice alongside it, maybe they'll add both in a big update in the far future. That being said, I personally don't mind the tedium. I already feel like people overstate the difficulty of making steel. Making a beehive kiln and automating a pulverizer is very easy to do and from that point it's not THAT difficult to get the refractory bricks for a cementation furnace (especially with any of the mods that make calcined flint easier to make like better firepit, although the bloomeries in vanilla also aren't a bad choice). I can get a week being a long time, but you don't see anyone complaining about leather, which is arguably more tedious as the cementation furnace is just 1 step set and forget (unless you are including processing iron or charcoal, iron being easy to work through with a few helve hammers and charcoal is not difficult to stockpile, especially if you're using other fuel sources like peat or brown coal whenever you can). I think it would be cool if they expanded on the cementation furnace a bit, like having a layer or 2 of crushed chromite instead of charcoal for stainless steel for example. It would be a pleasant surprise to see something minor like that as an addition just to make use of the already existing asset for stainless steel alongside a more general update just to give another progress point to work towards. Honestly the thing I probably love most about vintage story is how rewarding and fleshed out the progression is. We got something similar recently with the sturdy leather (which I would love an armor variant of for Hunter classes).

Posted

I heard a few times that those metals and alloys are kept unused for modders' uses as well.  I dont personally see why that would even be necessary but im not a dev, im not privy to their resources or design philosophies.  And they seem to be doing fine without my input anyway lol.  I just... dont see it.  Its cool that theyre already baked into the ore distribution system tho.  I'd imagine most modders are capable of making their own ore and ingot assests just fine.  Maybe I heard wrong I dunno.

Steel is already so durable I can't imagine going through even two let alone several steel tools.  I cant even bust an IRON pickaxe cause by that point what is there left to mine????  (If you can break a steel hoe from just farming you're literally just a harvest or agricultural god incarnate holy shit).  So stainless steel sounds redundant unless rusting became a game mechanic then yeah that'd be awesome!

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