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Posted

I'm setting up a modded server, all my friends can load in when no mods are installed. However one player seems unable to run many mods, but he should have enough memory. He can join fine with Primitive Survival installed, but adding Culinary Artillery and Expanded Foods makes it so he can't join sometimes and can join other times. When he can't join he'll get stuck on the "joining" screen for a while, and eventually the server console running on my virtual machine will say "client [playername] disconnected", on his end he'll still be loading in. He hasn't been able to join with any more mods than culinary artillery and expanded foods. He's already uninstalled and reinstalled the mods and the game, and while testing to try and find a setup that works we've always started a new save on the server.

TCP and UDP ports are forwarded. We've tested with his VPN off. Server and players are on 1.20.5. Any ideas on what's causing this? It shouldn't be internet because his ping is fine and we've got someone from the UK who can join just fine.

Posted (edited)

I am no MP-guy, so I doubt I can be of much help here, but it would be interesting to see this players client-main and server-main log files, when his joining attempts fails. They are found in "%AppData%\VintagestoryData\Logs".

Unfortunately the forum doesn't accept the .log file type as an attachment, but they can be easily zipped and uploaded here, or their file extension can simply be changed from .log to .txt and then be attached to a comment here.

Edited by Brady_The
Posted (edited)

Ok so it seems that world generation mods like Terra Prety and Better Ruins always stop him from joining, while some non worldgen mods don't work, namely culinary artillery/expanded foods and the firearms mod. Gonna test more worldgen mods to see if I can find some that work.

also we got our first occasion where it told him he was disconnected, this was when we tried to load better ruins

Edited by MagnaRomanitas
Posted (edited)

conquest landform overhaul worked once on a test run, but when I made a world for the server with the actual settings we wanted it didn't work, had the 151s ping disconnect issue.

current theory is that the world seed might have something to do with it

Edited by MagnaRomanitas
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