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Brady_The last won the day on April 29 2025
Brady_The had the most liked content!
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It would be even better if you create a crowdin account and correct any errors you find yourself: https://crowdin.com/editor/vintage-story-game/2/en-ru?view=comfortable#386700 If you decide to do that, don't forget to downvote any wrong translations to ensure that your translation is selected when the language files are downloaded. Unless Anego has a Russian speaking devs on hand, it's probably hard to fix translations on a word-to-word basis, because certain replacements could potentially require more work to make it make sense.
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There you go. (It took roughly 50 times longer to create that mod icon. Maybe I should have asked AI. ) bradythrowablebricks.zip
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Is the game supposed to occasionally go rainbow-y?
Brady_The replied to Silfrenbirce's topic in Questions
If you are playing 1.22 you most likely ate a mushroom with psychedelic properties. -
Mike Delme started following Brady_The
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WorldEdit - How do I change the topsoil block?
Brady_The replied to Peter Romanov's topic in Questions
3332_yQ4dxcBCkXR54rLUd2m2.mp4 -
VS Forums update "let posters delete their posts"
Brady_The replied to DUCATISLO's topic in Suggestions
I wonder if the opinions of Very supportive Vintarians are too precious to be deleted, because I am missing the option as well. -
Is there any way to permanently kill a trader
Brady_The replied to InternetDragon's topic in Questions
/entity remove e[type=trader*, range=x] in which x is the range measured in blocks with the player as the centre. "range" should be optional but I prefer to keep it in to be a bit more precise in targeting. -
Textures: - Your shape file doesn't contain legitimate texture references. They only contain names not paths. - Your blocktypes file doesn't contain any texture references. This is very important if you want to support more colours (like different clay colours). In both cases compare your files against the Vanilla storagevessel files. Because you are essentially creating variations of Vanilla assets it is perfectly fine to utilise the Vanilla textures. See Referencing Domains for a brief HowTo. Recipes: - All files contain errors and are, as a consequence, not read by the game. Enable developer mode in the settings (interface -> developer mode. dev -> error reporter). This will give you error messages in the loading screen. It's also good practice to always have an eye on the logs (particularly client-main and server-main). (Don't mind me, just copy-pasting my answer here in case anyone stumbles across this question in the future having the same issue.)
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If you click on the Files tab of any mod it will bring you to a view that shows all available version for a mod. There you simply choose the mod version that either fits the direct game version or the range of the game version. In this screenshot it would be the fourth mod file from the top.
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I myself am cautious about mods using anything that implies the usage of AI, to a point where I simply skip them, but I do not judge too harshly. My personal take: If one has such a massive problem with AI thumbnails that they have to voice their concerns publicly, instead of doing that they should offer the mod authors to create a (better) thumbnail at the same cost. At the end of the day these mods are free of charge. Neither is one forced to use them.
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Asking for help troubleshooting mod crash
Brady_The replied to Spartankiller 73's topic in Using Mods Troubleshooting
The first crash was caused "immersivetpscamera", the second by "aculinaryartillery". You can see that in the line "Critical error occurred in the following mod:" I would start by clearing the cache folder (found in %AppData%\VintagestoryData\Cache - just delete the folder "unpack"). Sometimes that fixes things. If it doesn't and you repeatedly encounter the same problem I would go to the respective mod site and report the error there. The authors know their mods in and out and will be able to help much easier.- 1 reply
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WorldEdit - How do I change the topsoil block?
Brady_The replied to Peter Romanov's topic in Questions
I am not a WorldEdit pro by any means but, depending on how exactly your landscape looks and what you want to achieve there, I'd start wiith either the Pain Brush Tool (particularly with a focus on Depth Layer, starting at around 10:30) or the Air Brush Tool. I recommend you to watch the whole video. Maybe you find techniques more suitable to what you want to achieve. -
Listening to the Vintage Story Soundtrack - Latvia in particular
Brady_The replied to Bard the Shrimp's topic in Questions
The soundtrack is available here: https://lophi.bandcamp.com/album/vintage-story-ost. Currently it doesn't offer the newest version, though. A lot of music players (at least Media Player (Windows 11) and foobar2000 can) should be able to play .ogg files though, so you should be able to listen to the files that are shipped with the game. You can find those in \assets\survival\music.(By default found in %AppData%\Vintagestory\assets\survival\music.) -
The wiki has a very basic tutorial: https://wiki.vintagestory.at/Modding:Basic_Entity If you get stuck somewhere, looking at Vanilla or Mod creatures which are similar to yours should help. I personally haven't worked on entities, so I can't be too much help. To find information on how to make a creature harvestable, any Vanilla entity should do. To find information on how to make a creature tamable and milkable, Vanilla sheep entities should help. To make a creature shearable, you probably need https://mods.vintagestory.at/shearlib or https://mods.vintagestory.at/wool as a dependency to be able to reference wool items instead of creating them yourself. In the latter mod you should find examples on how to implement in the patches folder. To find information on how to make a creature equipable and ridable like an elk, look at the elk. (Making a creature equipable is a bit convoluted so the task could be considered somewhat daunting.) That said, you presented a long and ambitious feature list. I would start small and get the basic creature to work first. Then go from there and add more features. Godspeed!
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Does Anyone know how to get rid of this window that popped up?
Brady_The replied to cerberus_of_ferrets's topic in Questions
Ctrl+F10