Jump to content

Brady_The

Vintarian
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    4

Brady_The last won the day on October 27

Brady_The had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Brady_The's Achievements

Ironsmith

Ironsmith (7/9)

127

Reputation

15

Community Answers

  1. Most probably will, but the one poor bugger that doesn't will appreciate this.
  2. A link to the moddb page would be nice.
  3. You craft both. You can find the recipes in the handbook.
  4. If I had to guess, I would say the default installation path is C:\Program Files (x86)\Vintagestory\
  5. Existing strings in the language files don't necessarily point towards an existing or working block/item in-game. Might be a left-over, a future-proof, or simply generated. There are two ways I use to look up a code. Either via Creative Inventory or the games files (made much easier with a search utility like Everything).
  6. Check [1.20 VintageStory Installation path]\assets\survival\itemtypes\wearable for a sub-folder called "bag". If that subfolder does not exist, go up one folder (itemtypes), cut the folder "bag", go back into the folder "wearable" and paste the folder "bag". See if that fixes things.
  7. Do the hunter bags (or any backpacks for that matter) work in that new world, or do they create no inventory slots either? Are you using mods on your old world on your old laptop? Are those mods installed and activated on your new laptop? Are you using the same game version on your new laptop?
  8. There are two mods that come to mind. https://mods.vintagestory.at/show/mod/9705 https://mods.vintagestory.at/show/mod/14300 They don't exactly seem to modify content in a way you would like to, but it might still be worth a look.
  9. Unfortunately not. For my purpose I would need the bot to be Human. They also seem to be not supporting the emotes I would like them to play (basically anything Balanced-, Formal-, Rowdy-, Lazy-). Thanks, though.
  10. Lose the "-dry" and you are good.
  11. The length of the antlers depends on the time of the elk in your possession. The longer you have him, the longer the antlers grow each year. Sadly shed antlers cannot picked up yet.
  12. As the title might suggest, I am looking for a way to force an entity, such as a trader, to perform an animation in-game. Preferably something akin to stopanim, but I wouldn't mind a bit more work if it'd deliver. Cheers.
  13. Until then https://mods.vintagestory.at/simplefootstepsredux should take care of this problem.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.