Tom Cantine Posted March 25, 2025 Report Posted March 25, 2025 I've really been enjoying the community on the public server, and the way the game tends to encourage a certain amount of specialization. But the potential is somewhat limited by the fact that we can't be online playing the game all the time. So what I'd like to suggest is some sort of shopkeeping system to allow a player to set up a storefront and configure specific trades that could be executed when another player comes along and interacts with the storefront. The interface (for the buyer) would be based on the one that the existing NPC traders use, and the shopkeeper player would of course need to stock it with the gears or goods offered in trade. I don't see this as likely to make the NPC traders obsolete, because they still offer access to goods that aren't really available any other way, and they also mediate the Auction House system which still would play a role. The NPC traders are scattered randomly all over the map, and that's kind of the point: to interact with them and engage with their trades (or the auction house), you have to physically go to their location, just as you'd have to go to a player's physical shopfront. More locations to visit, more ways for players to interact and contribute, more reasons to travel, build roads, etc.
Dilan Rona Posted March 26, 2025 Report Posted March 26, 2025 Take a look at these mods For coins used for trading (assuming you dont stick with the rusty gears): https://mods.vintagestory.at/coinage As for the actual trade mechanic: https://mods.vintagestory.at/vinconomy and https://mods.vintagestory.at/canmarket Both work well with each other
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