my gripe is the fact the top 10 new mods is on the bottom of the list of mods players follow, instead of giving us an option of whether some want it on top of followed mods.
(translation)
I installed the latest update for Vintage Story and lost my world, which had 90 hours of gameplay; the save file is marked as corrupted. I don’t know what to do. I tried launching the game in an older version via its properties, but that no longer works. Is there any way to recover my world, or am I doomed to start the game over from the beginning? (I had finally managed to get steel and chromium sulfate! :/)
I only had that happen to me once out of the blue. usually when it does ask me to re enter the password, is because I have to switch to a different version of VS, or switch to a dedicated testing profile for VS for testing troublesome mods, and not sure what is causing the crash.
once you get to the point where you make lanterns, you can make torch holders. i keep a torch in a torch holder in my kitchen, and forge area at all times. Same goes for any room that requires a torch (under the cementation furnace, or beehive kiln; or at the charcoal pit for example.
Aseprite looks like it will run on fedora after compiling. but i can say outright that Paint.net will not be considered if its windows only.
Besides, I made my project with multi texture support (cube layout for example), so you can edit multiple textures at once, and swap the position around to get the alignment right.
Ok, its on GitHub now. Once I am happy with the code, I'll upload it. for now I got linux and windows versions uploaded, the MacOS versions are available, but I lack the machine to test them.
https://github.com/DilanRona/PixelSmith
Make sure dotnet 10 is installed.
thats cause it doesnt exist on the web yet. will be uploading it here, as I made it for what i needed. just finished version 1.2 today. I just dont know where to put it as its not a mod, but a standalone application. And this discussion is not fitting for posting the zips as its a general discussion about preferred pixel editors
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