Jump to content

Recommended Posts

Posted

i have mods enabled but i started getting an error that seems to pertain to Vintage story Directly. all I can do is supply the Error/crash log. Sadly, I am noy very tech savvy, Any suggestions?

 

ystem.Collections.Generic.KeyNotFoundException: The given key 'fogSphereQuantity' was not present in the dictionary.
   at Vintagestory.Client.NoObf.ShaderProgramBase.Use() in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 420
   at Vintagestory.Client.GuiCompositeMainMenuLeft.Render(Single dt, Int64 ellapsedMs, Boolean mainMenuVisible, Boolean onlyBackground) in VintagestoryLib\Client\MainMenu\Composite\GuiCompositeMainMenuLeft.cs:line 384
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/23/2025 6:59:57 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.9.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x36e4
Faulting application start time: 0x0x1dbb43e7a7077d3
Faulting application path: C:\Users\Usere\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Usere\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b0fa050e-164e-4a3b-af93-e6a67c4b8309
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 4/23/2025 6:43:30 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.9.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x1380
Faulting application start time: 0x0x1dbb43c375c24a0
Faulting application path: C:\Users\Usere\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Usere\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 95eef43c-e152-4b0d-b9be-8e600a27b966
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 4/23/2025 6:41:10 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.9.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0xcbc
Faulting application start time: 0x0x1dbb43b9c753c19
Faulting application path: C:\Users\Usere\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Usere\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: a11e736d-49b3-4b92-ac4c-135a6e88cb1b
Faulting package full name: 
Faulting package-relative application ID:  }

Posted (edited)
1 hour ago, Tyrant50187 said:

Any suggestions?

It's probably a mod issues, most likely a mod which hasn't been updated to 1.20. It's hard to tell without a list of mods. If I had to venture a blind guess, I'd say it's "Better Jonas Devices".

First I'd disable all mod and load into a test world. If everything works fine, you know it's a mod.

In the next step I would employ a binary search to find out which one does crash the game.

Edited by Brady_The
Posted
4 hours ago, Brady_The said:

It's probably a mod issues, most likely a mod which hasn't been updated to 1.20. It's hard to tell without a list of mods. If I had to venture a blind guess, I'd say it's "Better Jonas Devices".

First I'd disable all mod and load into a test world. If everything works fine, you know it's a mod.

In the next step I would employ a binary search to find out which one does crash the game.

Well I’m unsure what you mean by binary search, but I tried disabling all mods, changed the game update version and tried adjust what mods were active..

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.