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The current player movement feels a bit floaty. I'm not sure of any other way to describe it, but others I've talked to have said that it feels like they're on the moon. I don't know whether this is the speed of the character, or the jump height, or if it's how fast the player falls to the down. Regardless, the movement of the character doesn't fit what I think to be the rather realistic and gritty theme of the game. When you move, you feel like you're jumping on clouds and not trying to survive. I think it would be great if the movement for the player matched this more and was a bit more realistic.

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