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Posted

i have an idea for a custom class, lost knight, you start with broken forlorn armor and in forlorn clothes have really bad loot and ore drop chance but have 5 more health and better healing while in armor and speed in armor and do 30 percent more damage with melee and 50% with the estoc which you have to find in the world

i also think it would be cool if there were classes that gave items with you but with nerfs/buffs accordingly like if you start as a miner you get a copper pick and hammer with extra ore chance 
and as a debuff being hungrier  and having bad harvesting(plants and animals) so that if your joining a server thats already past a certain point or you and friends want to do specific things without it being worth being on your own and whatnot wondering what others think about it

Posted
6 hours ago, Auxiom said:

Something like what the Remnants mod does? Yeah it's more convenient but does speed up the early game quite a lot.

thank you for bringing this to my atention i got really sick after writing this and stil am 

 

Posted (edited)

Agis classes is currently my fav class mod if you're interested in trying some new ones. Also comes with some great class recipes I really feel like should be in the game. Nothing exactly like you've suggested, but its become a mod I cannot live without now.

 

https://mods.vintagestory.at/agiclasses

Edited by Obison
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Posted
On 5/5/2025 at 7:24 AM, Obison said:

Agis classes is currently my fav class mod if you're interested in trying some new ones. Also comes with some great class recipes I really feel like should be in the game. Nothing exactly like you've suggested, but its become a mod I cannot live without now.

 

https://mods.vintagestory.at/agiclasses

I wish it had combat overhaul compatibility, they look awesome

  • 2 months later...
Posted

There are many classes that should already be implemented since they're basic in any RPG. It would be interesting to be able to improve or develop skills in each of them or perhaps let players choose their own path and gradually enhance their abilities as they use them, without the typical skill points assigned to each ability. I think that system would fit perfectly with the game's atmosphere.

Posted
1 hour ago, Raiback said:

It would be interesting to be able to improve or develop skills in each of them or perhaps let players choose their own path and gradually enhance their abilities as they use them, without the typical skill points assigned to each ability. I think that system would fit perfectly with the game's atmosphere.

I agree. I think I'd actually be fine with traditional skill points, too.

Posted

i feel like a barehanded fighter with better constitution and strenght on the hand to hand fight but looses on damage with weapons, and better taming and butchering skills on the expense of mining and haversting. kinda like a wildling or caveman 

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