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Posted

Inventory UI QoL: Use mouse wheel to pick up and place items

This applies to all of the inventory grids (hotbar, backpacks, containers).
I will call the temporary item stack of the mouse cursor the "hand".

We now have:

  • Left Click picks up or places down whole stack
  • Right Click picks up half of a stack, or places down 1 item
  • If placing down on existing stack, merge if it's the same type, otherwise exchange whole stack with hand
  • Shift+Left Click moves a whole stack to another inventory area (I'm a noob so not sure about the exact logic)

Suggested additions:

  • Wheel Up when hovering a stack picks up 1 item, adding it to the hand
    • If hand already has a different item type, or its stack is full, do nothing
  • Wheel Down on empty slot or an existing stack places down or 1 item from hand
    • If type is different or stack is full, do nothing
  • Shift+Wheel Up transfers a single item from hovered stack to the other inventory area using the same logic as in Shift+Click, merging it with the first found stack of the same type
  • Shift+Wheel Down transfers a single item from the other area down to hovered stack if one is available
    • Maybe: search all opened inventory areas (excl the current one) to draw an item from
  • Shift+Wheel on an empty slot does nothing

I think these were implemented in some QoL mod in Minecraft, can't remember which.

  • Like 1
Posted

Oh that actually works, thank you. I don't think this was mentioned in UI tips or a tutorial though. One caveat is that it doesn't seem to work on the hotbar, only containers and the crafting grid. And I wish I could reverse the up/down direction to suit my muscle memory.

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