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StCatharines

Vintarian
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StCatharines last won the day on January 27

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  1. Thanks! I greatly appreciate that.
  2. You can, right now, already cool metals off using the watering can. It sounds awful but I do it sometimes if I had one too few molds for the batch I smelted.
  3. I don't mind the new (since 1.19.4-rc1) slowed mouselook/cursor movement in the water, but adding a checkbox in the options for that would likely be a good move. It gives some people the distinct sensation of seasickness, and I know of at least two players who simply can't stand trying to swim now.
  4. In regards to your edit, it seems the same to me. Very slightly better drops. For Jonas parts though? I'm either getting very lucky, as are you, or the loot tables have been mercifully updated. I don't think I got a single Jonas device assembled in 1.18.
  5. The chance of Jonas parts seems much higher in ruins now! Either that or I just got incredibly lucky. A couple of hours of exploration yielded four Jonas parts, more than the preceding hundred hours or so.
  6. Interesting! I'd run into that, and it corrupted a world (which I was thankfully able to recover) but I wasn't in a dev environment, just a regular world.
  7. Thank you! This quick rundown just solved stuttering issues for me as well.
  8. They need doors to be considered rooms, but other than keeping rabbits out it doesn't matter if the doors are open or closed.
  9. I'd be delighted with continually fruiting plants such as the bell peppers and tomatoes being finished, before something like potatoes. That is very true! I grow an awful lot of potatoes every year, and you really do add more soil (mostly a peat/soil mix, for me) a couple times to encourage more tubers. It works.
  10. You can leave room-to-room doors open with practically zero consequence. That's what I do.
  11. I'll give it a spin shortly. Thanks for taking care of the clay forming bug so quickly!
  12. I hadn't tried clayforming in 1.19.4-rc.2 but I just replicated this. It starts on the second layer instead of the first. Odd bug!
  13. Thank you so much for fixing the lag/rubberbanding for multiplayer! I didn't notice it since I host, but that was causing so many issues that I had to set creatures to passive. The experience of forging now feels just about perfect. The animation is well timed, and a single click once again moves or removes one voxel. However, rarely, I've single-clicked and had a voxel move twice instead of once, with only one animation and only one sound, and it seems to happen instantly. I don't mind the new slowed mouselook/cursor movement in the water, but adding a checkbox in the options for that would likely be a good move. I bet you anything it gives some people the distinct sensation of seasickness.
  14. There are already mods which allow for easier sourcing of resin. The base game plainly uses resin as a way to gate later-game technology, after which it goes mostly unused. I see this glue system as a good way to give resin a use later on.
  15. Having now played a few hours with this change, I have to say: please consider adding an option or a config setting or anything at all which would allow me to go back to being able to use this feature! I sorely miss the ability to quickly remove heavy armor and quickly put it back on, without having to have three slots on my belt taken up.
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