Flufflebutt Posted May 25, 2025 Report Posted May 25, 2025 To put simply; Drifters teleporting behind me hurts. There needs to be more control and transparency on the mob spawn distance. We already have the "spawnCloserDuringLowStability" property that I believe should be split into "Low Stability", "Nearby Rift", and "Temporal Storms". This should be a value, not a boolean, so players and modders can adjust these values. e.g: Xskills Temporal Adaptation skill could benefit from a reduced or increased spawn radius based on skills. Radius can be increased in lieu of other mods like Mob Footsteps to improve player immersion. Radius can be decreased linearly with player temporal stability, spawns at higher stability but greater radius that shrinks as players lose stability. Integrating rifts with these spawn mechanics would prevent the "rift inside my base" complaints, as they would just sit there, menacingly until player stability drops enough. An additional check will need to be added to the spawn function to check for players within that radius, and fail that spawn attempt if they are. Additionally this would need to check for all players on multiplayer servers. This has been most painful when rifts spawn nearby or inside player buildings, where they are less on guard and thus are less prepared to get a rock to the skull. The problem wouldn't be as bad if/when mob footsteps are implemented. Thank you for coming to my TED talk. 1 1
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