lying_dice Posted June 29, 2025 Report Posted June 29, 2025 As part of a larger model I am trying to make a voxel that goes from the bottom of the north east corner to the top of the south west corner, but no matter what i do it always seems to end up wildly off center. I can pretty easily get the angles i need when i only need two of the angles to be non zero, but as soon as i need to change all three everything stops making sense. Does anyone know how to achieve the effect i need, or have good advice for wrangling 3d angles? Thanks in advance
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