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[HUB] - Water mechanics overhaul: Farm irrigation, sail boat canals, pipes, aqueducts and natual occuring water sources


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Posted (edited)

Small status update:

  • look through the VS forum, gathering post and thread discussing water related topic and adding them here: New water mechancis - community suggestions
  • Started looking into modding/API and how to actual implement the water mechanic mentioned: Extending water mechanics - Wiers & Irrigation furrows/ditches
    • Note: I am not a software developer and I have a full time job,so I will only be able to work on this after work/weekend, so I cannot give any promises, that this will ever reach the light of day. But I will definitely give it a try.
Edited by Crylum
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