Cetasaya Posted July 18, 2025 Report Posted July 18, 2025 You know how it is. You're out back digging a hole with your shovel in real life. We've all done this before and all know what happens we've all taken middle school natural science classes, but humor me. We take the shovel, waggle it at the closest perfect meter cubed block of perfectly uniform dirt and it dissapears from the ground before immeditely reappearing as a floating eternally rotating entity in which we suck up into out shins and pass it through our bodies up and into our hands. We've all got this bit of realism down in both Minecraft and this game, Better and More Cottagecore Minecraft. But here me out. We get wild with it. We go full fantastical batshit crazy and have our shovels actually CHISEL the dirt away bit by bit! We aim the shovel at the dirt just like we aim the hammer at an ingot and it hits the dirt and takes away a number of voxels dependant on the shovel's quality (flint, copper, ect). The dirt stays in the shovel until we swing it again and the dirt falls into piles all around the block we're digging (or us, the player) and can be picked up with a right click or left to just pile up on the ground in a kind of slightly randomised reverse chiselling kind of deal. Same for stone and pickaxes of course. I mean, thats what these tools are just really big chisels. We will actually have to MAKE our cobblestone from gravel and...mud? (I dont know what binding agent cobblestone in fantastical fantasy worlds use, we all just harvest it in perfect meter cubed blocks here in RL obviously)  Whaaaa? MORE tedium and MORE squalor? Inject it directly into my neck right now. Also. You're in a dungeon somewhere and are ambushed by one of those ugly drifters and you swing your falx! Oh no! Instead of drifter neck your blade hits the corner of the wall you were retreating around and it... chiselled a chip outta the block and sent a cloud of fine brick powder into the air obscuring your view, making your screen darken (from the irritation), and blorring your vision! Oh and tools or arrows glancing off a window or fine tile leaves a permanent scratch! You could take this much further of course. I'm sure this has been suggested at some point before and is likely way too intensive for the game but I dunno seems like yet another way to extend Vintage Story's realism if it's feasable. 2
Facethief Posted July 18, 2025 Report Posted July 18, 2025 I don’t know. It feels like this’d give everyone and their grandma carpal tunnel, and there’d be the issue of half-breaking blocks. Do the broken voxels just reappear if you wait for a second? If no, what if you misclick in your base? What’s the point of a chisel if this is persistent? Despite these issues, I could see this being fun, especially in multiplayer. Carving away at a mountainside with your friends/ cooperative speed digging would be cool.
Cetasaya Posted July 19, 2025 Author Report Posted July 19, 2025 maybe it takes a little longer if a block wasnt "natural" and was placed by a player. and a lot of us including me chisel single voxels for hours at a time and we're all doing just fine. and even the weakest tools would take about 15-20 voxels at a time. and no the broken voxels would not reappear, they would "move" to your shovel or ground or wherever. and there would be a trowel/level/masonry tools item to repair accidents too.
Facethief Posted July 19, 2025 Report Posted July 19, 2025 10 hours ago, Cetasaya said: maybe it takes a little longer if a block wasnt "natural" and was placed by a player. and a lot of us including me chisel single voxels for hours at a time and we're all doing just fine. and even the weakest tools would take about 15-20 voxels at a time. and no the broken voxels would not reappear, they would "move" to your shovel or ground or wherever. and there would be a trowel/level/masonry tools item to repair accidents too. No thanks then… this is just shrinking the voxel grid with extra steps.
Cetasaya Posted July 19, 2025 Author Report Posted July 19, 2025 yeah well playing a video game is having fun with extra stepsÂ
Steel General Posted July 19, 2025 Report Posted July 19, 2025 I've been liking the idea that the pick's point of impact could be a miniature stone-blasting bomb - it would make tunnels have a much rougher appearance. I also like the idea of swapping between pick and chisel/hammer to relieve ore chunks from an ore block - the pick's impact might destroy some ore, so you swap between tools to optimize both time and product. And yeah, shoveling less-than-a-whole-block at a time appeals to me, too, as does carving through a tree to fell it, instead of just click-holding on a block. Random marks from accidents appeal to me rather less, but I might accept the tradeoff.
Recommended Posts