PanzerOfTheLake Posted July 23, 2025 Report Posted July 23, 2025 I imagine that rope and pulley would be a fitting extension to the current mechanical systems. Where a rope can be tensioned in two directions or no tension. (e.g. +1, -1, and 0 states) An example would be to be able to connect two levers. So that if one lever is switched, the other one is switched as well. Mechanically, this is done by having a loop of rope. This system could be integrated with doors by locking and setting the state of a door with tension in one direction. When no tension is applied, the door is unlocked. New mechanical components that would interact with the system would be a pressure plate and a part that doesn't lock but tensions the rope in the direction it's turning. In summary, this allows for door control, connecting rotational mechanisms by linking the levers on clutches, and controlling clutches from a different room.
Reade Pringle Posted July 24, 2025 Report Posted July 24, 2025 I think this would be pretty cool and a logical next step, perhaps even a precursor to wind-powered axles in the game or something similar. A good question, though, is if it'll be advantageous; then, how can it be locked for later use, like iron screws or a sturdy rope item? If it's less advantageous, then how can it be balanced but still worth doing?
PanzerOfTheLake Posted July 24, 2025 Author Report Posted July 24, 2025 9 hours ago, Reade Pringle said: I think this would be pretty cool and a logical next step, perhaps even a precursor to wind-powered axles in the game or something similar. A good question, though, is if it'll be advantageous; then, how can it be locked for later use, like iron screws or a sturdy rope item? If it's less advantageous, then how can it be balanced but still worth doing? I imagine the pulley would require metal. And perhaps an upgraded version made from hard metal. A wooden hook could be early game alterative. Where each mechanical part in the system costs a certain amount of friction points. If only the pulley that is used for turns requires metal, a simple counteroption like connecting two levers close to each other would be cheap and early game. 1
wildforester Posted July 24, 2025 Report Posted July 24, 2025 The current mechanical system kind of limits each line of power to one machine. If ropes could work like that, only being able to have one start and end point while gears and axles could be branched out of wherever, I think that would work well. Cheap and rigid vs expensive and flexible power transmission.
wildforester Posted July 24, 2025 Report Posted July 24, 2025 Later uses like being able to make a rope hoist for players would be neat, just outfit your rope pulley with loads of holds so you can grab on to go up or down
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