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Questions about chutes and archimedes screw


Go to solution Solved by Tam Hawkins,

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Posted

Hello Everyone,

I have recently (somewhat) figured out mechanical power and wanted to make an automated system for querns, pulverizers with input chests that deliver the items to the workstation and then once it is done the product will be delivered to an output chest. Most of my system seems to work except 2 things. Also I am already aware that if a chute was rotated the game will not realize that until I restart the world.

1. Archimedes screw: This one seems very inconsitent, I tried using it in my system and sometimes it works but most of the time it does not. It often just carries my item to the next adjancted chute and then stops there, I first thought that maybe I need a drop of 1 block to give the item inertia, but that does not seem to matter, even weirder when making a test construct that is just multiple archimedes screws (with port as input at the bottem, multiple screws, then output at the top with port again) and then up to three straight chutes it will just drive the item to the end and throw it out. But alo not always. What do I not understand here? Are they bugged? Is there an important part I am just missing?

 

2. chutes with more than two openings (t-shape, 3-way, cross). I understand that they go down as much as possible and then to the sides if down is not possible, never up. But it seems that even if I use one to deliver an item from above and then give it openings from two sides to leave that it will always leave to one side and ignore the other. I was planning a setup with multiple pulverizers and quern, is there any way to deliver to them all equally or will I need to build separate chute lines to every single one of then?

 

Thanks for reading what I wrotte and for any answers given,

Tam

Posted

I forgot to mention this: For question 2.

I have tried making just a t-shape with a single input and two openings leading not to a plverizer or quern. Instead I let it drop to the ground, or add a straigth chut and let it drop to the ground or add a chest to each side.

In all of these scenarios the items get distributed equally (sometimes a bit uneven at first but after a few deliveries they have the same number of items). Just the moment I connect them to something functional they stop delivering equally and instead choose only one to deliver to.

  • Solution
Posted

More or less solved both things now.

For 1: still not sure what the problem was but they work now.

For 2: Getting the items in a chest first and then splitting them up with just 3-4 chutes in between makes the whole thing work, which is a bit weird because it just shortens the way from chest to quern/Pulverizer doen from ~10 archimedes screws and ~10 chutes (varying shapes) so roughly 20 or so blocks traveled to 3-4 chutes. What I noticed though is that even the new setup does not necessarily work depending on how I set it up (which shutte to use where, curves and straigths dropping the item earlier or later all seems to matter for it to be delivered).

 

Now I just have to bring the whole monstrosity from creative into survival mode... that will be fun🤣

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