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  • 2 weeks later...
Posted

What are you wanting out of a mod manager that we don't have now? One-click installs from the ModDB and being able to enable/disable things in the game itself seems pretty snazzy, but maybe I've been playing/modding too many 2010s games with awful modding support lately to know what's good.

Posted

Well, the search on ModDB is awful. Devs acknowledge it and I think it's on their roadmap to do something about it eventually.

Updating is also a bit of a chore.

Also a convenient way to have different mod selections for different saves would be great.

Yes, the 1 click install is nice, although it is a little clunky, especially if you have a lot of mods to update.

Pro tip: Follow any mods you use. You'll get an alert when they update. Granted you still have to login to the ModDB to check, but at least it's there.

  • Thanks 1
Posted
21 hours ago, Krougal said:

Also a convenient way to have different mod selections for different saves would be great.

Having a mod list per save is my #1 wish. Not having a list of what mods were enabled at worldgen (and their versions!) is absolutely why I end up abandoning so many saves once updates roll around.

  • Cookie time 1
Posted
22 minutes ago, nilsso said:

Having a mod list per save is my #1 wish. Not having a list of what mods were enabled at worldgen (and their versions!) is absolutely why I end up abandoning so many saves once updates roll around.

Yeah, this is the case for me in all moddable games I play. I never play a save with the same modlist as the last.

I'm sure that's true for a lot of players, yet neither VS nor that other game support it natively. It perplexes me.

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  • 2 weeks later...
Posted
On 8/14/2025 at 7:11 AM, Yakkob said:

I've been meaning to set that up, currently I'm just using the build in one... 

Oh nice, does it work well? (I havent installed MO2 since i have switched to linux, but i miss it)

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