GaryP Posted August 20, 2025 Report Posted August 20, 2025 I'm a new player but an old software engineer. I understand json so I thought I'd play with modding. I'm playing with a mod that was created for a previous version and it looks like it should work but does not. It's a simple op replace patch and I'm not sure it's working. I was wondering how I can tell if the mod is loading correctly and if it is actually changing the json file I wanted it to. Any help would be great. I'm on the VS discord too.
xXx_Ape_xXx Posted August 20, 2025 Report Posted August 20, 2025 (edited) Hi and welcome to the forums! I use this mod myself, for checking the results of patches: PatchDebug It's an old mod, but surprisingly, it still works. Just make sure you follow the directions given in the description, and the results should be printed in the "server-debug.log" file. If there are a lot of patches, get ready to sift trough a looong log file If you need further assistance or get stuck, there are several people here ready to take a look at your patch and help resolve issues should they appear. Edited August 20, 2025 by xXx_Ape_xXx
xXx_Ape_xXx Posted August 20, 2025 Report Posted August 20, 2025 Had a look at the mod you're working on, Fast Pitkilns, and there are a few issues with the modinfo.json file that will prevent it from even starting. Change it to: { "Type": "content", "Name": "Fast Pitkilns", "Version": "1.0.0", "ModID": "FastPitkilns", "Description": "Makes Pitkilns Fire Faster.", "Website": "", "Authors": [ "Aureus_Prime" ], "Contributors": [], "Side": "Universal", "RequiredOnClient": true, "RequiredOnServer": true, "Dependencies": {} } And it should load and work just fine on 1.20.12 If you want it to be ready for 1.21, you'll need to add one more patch for the aged wood that have been added as valid fuel for the pit kilns.
GaryP Posted August 20, 2025 Author Report Posted August 20, 2025 This looks like gold. Thank you. And thanks for the help with the modinfo, I guess I have way more to learn. Although I think it's still not working because when I look at it with the Kiln Time Viewer mod it shows 15 hours. https://mods.vintagestory.at/kilntimeviewer I'm looking to see if that view looks at the default settings but it's a code dll, so I'll have to break out visual studio. (This started as a learning exorcise).
xXx_Ape_xXx Posted August 20, 2025 Report Posted August 20, 2025 All I did was change the modinfo.json and the mod worked fine for me, all fuel sources had 5hr burntime. I recommend getting the mod Extra Info for displaying information on timer and such.
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