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I'm getting reports of weird behavior after firing my ceramic object mod for some people. I tested firing in my current game, and it worked fine, but I didn't test all the clay and firing combinations because that would take forever.

I'm pretty sure there's a way to speed up time or just add time to the clock. Does anyone know what commands do that?

Posted
9 minutes ago, Echo Weaver said:

I'm getting reports of weird behavior after firing my ceramic object mod for some people. I tested firing in my current game, and it worked fine, but I didn't test all the clay and firing combinations because that would take forever.

I'm pretty sure there's a way to speed up time or just add time to the clock. Does anyone know what commands do that?

There's /time speed and /time set. https://wiki.vintagestory.at/List_of_server_commands#/time

If I remember correctly one of the two might be ignored by pit and beehive kilns.

Talking about beehive kilns. This could be the source of the problems your users might be reporting.

Posted (edited)
15 minutes ago, Brady_The said:

There's /time speed and /time set. https://wiki.vintagestory.at/List_of_server_commands#/time

If I remember correctly one of the two might be ignored by pit and beehive kilns.

Talking about beehive kilns. This could be the source of the problems your users might be reporting.

Well, the beehive kiln report is that the fired urn did not get the correct texture. The two others are pit kiln firings. One says the fired urn was invisible until they removed the mod, reloaded, then replaced it and reloaded. Another says they can see it but not interact with it.

🤷‍♀️ It works for me?

Nothing jumps out at me on my json, but I really should run through some more clay/firing combinations on my test game. It's always possible there's a mod conflict, but it doesn't seem like many folks have done much with crates. I don't know why someone would want to use my crate if they're using bigger mods like Food Shelves, but who knows?

Edited by Echo Weaver
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