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Game crash: Object reference not set to an instance of an object


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Dont know why I am crashing, playing on a friends server. He is local hosting.

Running on 64 bit Windows 10.0.26100.0 with 65276 MB RAM
Game Version: v1.21.1 (Stable)
9/13/2025 4:58:34 PM: Critical error occurred
Loaded Mods: game@1.21.1, creative@1.21.1, survival@1.21.1
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerIdent(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 191
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>cDisplayClass10_0.<.ctor>b1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

image.thumb.png.599dc98ce3d6207e2e74ddc8dcf217ba.png

 

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