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Client Crash on Modded Server


Go to solution Solved by willowillow,

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Posted (edited)

A player is crashing upon joining my modded dedicated server, I lack experience in hosting VS so I don't really know how to get more info on it, I've attached 3 logs here
server-main1 is the initial logs from the server side, server-main2 is after restarting the server, clientlog is the crash log provided by the player

edit: i teleported to the location and was fine, not sure whats wrong

server-main1.txt server-main2.txt clientlog.txt

Edited by willowillow
Posted
14 minutes ago, willowillow said:

A player is crashing upon joining my modded dedicated server, I lack experience in hosting VS so I don't really know how to get more info on it, I've attached 3 logs here
server-main1 is the initial logs from the server side, server-main2 is after restarting the server, clientlog is the crash log provided by the player

edit: i teleported to the location and was fine, not sure whats wrong

server-main1.txt 2.83 MB · 1 download server-main2.txt 169.59 kB · 1 download clientlog.txt 3.28 kB · 1 download

I suspect that mod@canoemod.zip, mod@canoemodcircuitspatch_1.0.0.zip could be causing the issues.

Both server-main logs are spammed with the same error message that's printed in the client log.

[Error] Exception: Value cannot be null. (Parameter 'key')
   at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
   at Vintagestory.GameContent.EntityRideableSeat.get_LocalEyePos() in VSSurvivalMod\Entity\Behavior\EntityRideableSeat.cs:line 25
   at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 547
   at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 654
   at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 258
   at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 159
   at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 932

I currently don't see any other obvious mods that would contain entities with rideable seats.

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