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Posted (edited)

Currently what we have in terms of shape files certainly works, but it's harder to make more complex shapes with just cubes.

If we changed the ways shapes/block models work to either use Java/Bedrock JSON files, GLTF, or a custom format compatible enough with blockbench or blender to be exportable via a plugin, it would make creating complex models much easier then when using the current VSMC

Sure making and maintaining a blockbench or blender plugin would take time and resources, but using blockbench as a base would save the Vintage Story team the time and cost of needing to develop and maintain their own Vintage Story Specific 3D modeling software.

Wouldn't changing the shape format, and writing a plugin be easier then developing and maintaining your own 3D modeling software?

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Edited by captanredbeard
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