Luxie Posted October 8, 2025 Report Posted October 8, 2025 I was hoping someone could help me out with reading the crashlog and figureing out what's causing my game to crash. This is the log from the crash reporter: Quote Running on 64 bit Windows 10.0.26100.0 with 32694 MB RAM Game Version: v1.21.1 (Stable) 08/10/2025 16:12:12: Critical error occurred in the following mod: ndltimetracker@4.0.0 Loaded Mods: ancientarmory@1.1.4, birdseye@0.1.3, chiseltools@1.15.1, claimnavigator@1.1.0, ClaimsRadar@1.1.0, forestsymphony@1.0.6, froghats@1.1.1, immersivelanterns@0.2.0, millwright@1.2.8, moreiconscs@1.1.1, nightskydelights@1.21.0, overhaullib@1.10.2, particlesplus@2.3.1, plumpkins@1.1.3, primitivesurvival@3.9.7, prospecttogether@2.1.1, sortablestorage@2.4.2, tankardsandgoblets@1.3.0, valkyrjahair@2.2.0, game@1.21.1, zoombuttonreborn@2.0.0, apegrapes@1.3.1, attributerenderinglibrary@2.3.0, betterfirepit@1.1.6, betterruins@0.5.0, bloodtrail@1.0.7, carryon@1.10.9, chiselwiz@2.0.0, commonlib@2.8.0, coolergreens@1.0.0, daytrader@1.0.5, enhancedhandbook@1.7.0, extrainfo@1.10.1, hudclockpatch@1.1.2, itempickupnotifier@1.7.3, jebsinventorytweaks@1.1.1, meteoriccrystal@1.0.1, nbcartographer@2.2.1, ndltimetracker@4.0.0, noticeboard@1.1.2, playerlist@2.1.5, playermodellib@1.0.10, rpvoicechat@2.3.23, simpleemotemenu@2.0.0, slowtox@3.0.1, spawnhighlightredux@1.0.2, stepupcontinued@0.0.1, stonebakeoven@1.2.0, versionchecker@1.2.2, vinconomy@5.0.3, vintagesymphony@1.0.4, creative@1.21.1, vsinstrumentsbase@2.0.4, survival@1.21.1, zinkmodautoclay@1.0.3, em@3.3.1, extraoverlays@1.6.0, quiversandsheaths@0.4.1, shearlib@1.2.0, stonequarry@3.5.1, vintagesymphonyassets@1.1.0, vsinstruments_quackpack@1.0.2, tailorsdelight@2.0.0, wool@1.7.1 System.NullReferenceException: Object reference not set to an instance of an object. at ndltimetracker.ndltimetrackerModSystem.<>c__DisplayClass12_0.<SavePlaytimeData>b__0() in P:\NDL Mods VS\NDL-TimeTracker\ndltimetracker\ndltimetracker\ndltimetrackerModSystem.cs:line 147 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 06/10/2025 19:39:37, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 8.0.1925.36514, time stamp: 0x68769299 Exception code: 0xc0000005 Fault offset: 0x00000000001d9e2d Faulting process id: 0x5274 Faulting application start time: 0x1dc36e8194fe493 Faulting application path: C:\Users\kimlo\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.19\coreclr.dll Report Id: 52660591-afc1-4bef-9861-d6c07813644d Faulting package full name: Faulting package-relative application ID: } I also attached the full crash logs below crashlogs.zip
Echo Weaver Posted October 8, 2025 Report Posted October 8, 2025 The error is being thrown in NDL Timetracker. Have you tried removing that mod? Details on the mod page indicate there was a big change in the most recent release that was not backward-compatible. The page includes details on how to migrate your game to the new version. If you used an automatic mod updater, you might not have seen that. I don't use an auto-updater for that reason. I use Version Checker instead, so I can do the actual update manually and look at what has changed. 3
Recommended Posts