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Posted

I was hoping someone could help me out with reading the crashlog and figureing out what's causing my game to crash.

This is the log from the crash reporter:

Quote

Running on 64 bit Windows 10.0.26100.0 with 32694 MB RAM
Game Version: v1.21.1 (Stable)
08/10/2025 16:12:12: Critical error occurred in the following mod: ndltimetracker@4.0.0
Loaded Mods: ancientarmory@1.1.4, birdseye@0.1.3, chiseltools@1.15.1, claimnavigator@1.1.0, ClaimsRadar@1.1.0, forestsymphony@1.0.6, froghats@1.1.1, immersivelanterns@0.2.0, millwright@1.2.8, moreiconscs@1.1.1, nightskydelights@1.21.0, overhaullib@1.10.2, particlesplus@2.3.1, plumpkins@1.1.3, primitivesurvival@3.9.7, prospecttogether@2.1.1, sortablestorage@2.4.2, tankardsandgoblets@1.3.0, valkyrjahair@2.2.0, game@1.21.1, zoombuttonreborn@2.0.0, apegrapes@1.3.1, attributerenderinglibrary@2.3.0, betterfirepit@1.1.6, betterruins@0.5.0, bloodtrail@1.0.7, carryon@1.10.9, chiselwiz@2.0.0, commonlib@2.8.0, coolergreens@1.0.0, daytrader@1.0.5, enhancedhandbook@1.7.0, extrainfo@1.10.1, hudclockpatch@1.1.2, itempickupnotifier@1.7.3, jebsinventorytweaks@1.1.1, meteoriccrystal@1.0.1, nbcartographer@2.2.1, ndltimetracker@4.0.0, noticeboard@1.1.2, playerlist@2.1.5, playermodellib@1.0.10, rpvoicechat@2.3.23, simpleemotemenu@2.0.0, slowtox@3.0.1, spawnhighlightredux@1.0.2, stepupcontinued@0.0.1, stonebakeoven@1.2.0, versionchecker@1.2.2, vinconomy@5.0.3, vintagesymphony@1.0.4, creative@1.21.1, vsinstrumentsbase@2.0.4, survival@1.21.1, zinkmodautoclay@1.0.3, em@3.3.1, extraoverlays@1.6.0, quiversandsheaths@0.4.1, shearlib@1.2.0, stonequarry@3.5.1, vintagesymphonyassets@1.1.0, vsinstruments_quackpack@1.0.2, tailorsdelight@2.0.0, wool@1.7.1
System.NullReferenceException: Object reference not set to an instance of an object.
   at ndltimetracker.ndltimetrackerModSystem.<>c__DisplayClass12_0.<SavePlaytimeData>b__0() in P:\NDL Mods VS\NDL-TimeTracker\ndltimetracker\ndltimetracker\ndltimetrackerModSystem.cs:line 147
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 06/10/2025 19:39:37, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: coreclr.dll, version: 8.0.1925.36514, time stamp: 0x68769299
Exception code: 0xc0000005
Fault offset: 0x00000000001d9e2d
Faulting process id: 0x5274
Faulting application start time: 0x1dc36e8194fe493
Faulting application path: C:\Users\kimlo\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.19\coreclr.dll
Report Id: 52660591-afc1-4bef-9861-d6c07813644d
Faulting package full name: 
Faulting package-relative application ID:  }

I also attached the full crash logs below

crashlogs.zip

Posted

The error is being thrown in NDL Timetracker. Have you tried removing that mod? 

Details on the mod page indicate there was a big change in the most recent release that was not backward-compatible. The page includes details on how to migrate your game to the new version. If you used an automatic mod updater, you might not have seen that. I don't use an auto-updater for that reason. I use Version Checker instead, so I can do the actual update manually and look at what has changed.

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