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Posted (edited)

So, long story short: I would like to create an enemy that spawns when you break certain blocks, and I would like it to use information about that block to determine what it spawns with, and which texture to use. The alternative is creating over a hundred unique entities, and setting up every block to spawn the correct entity on break. What would be the most graceful way of going about this?

Edited by Corin Rodger
(added tags)
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