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[Implemented] Healing Efficiency - Keep it 100%, just make it take longer.


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Posted (edited)

[Implemented in 1.21]

How about rather than having to play dress-up or burning through healing items we just make the time taken for healing scale by the armor class worn?

Some points

  • In VS, from an interaction perspective, removing armor, healing up, and re-equipping armor feels clumsy.
  • Dress-up can be macro'ed it, however it will just be automated clumsiness.
  • Healing is already "magic" in game, would love me some more realism, but it will only complicate matters.
  • Just keeping it simple, avoiding any temptations(armor swap delays etc)
Edited by Phantom72
Posted

Oops, thanks :D --- yep, still on 1.20, terrible seed, I think, year 5, discovered fireclay for the first time today so just want to ride out the version and seed.

/apologies for the out of date suggestion

  • Haha 1
  • Phantom72 changed the title to [Implemented] Healing Efficiency - Keep it 100%, just make it take longer.
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