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Phantom72

Vintarian
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  1. 20% to prevent you from having a free inventory slot? 20% just to hold a chisel? Yet you can cart around 9 items in your crafting slots? And I'm aware of some of the more complex mechanics related to hunger which makes this implementation even more out of place. - yes we can, but we're paying for it either way no matter how we slice it. --- But imagine how many discussions there would have been if there wasn't a global off-hand penalty... OR as some might call it... 'empty off-hand discount' ? The amount of discussion that tiny piece of code is generation... starting to think we're being trolled by the devs..
  2. If we're sticking with the 20% penalty then having the main hand empty SHOULD reduce food consumption. TBH, early game it's a PITA but generally it doesn't bother me. What bothers me is the lack of logic behind it. It would be zero effort to remove it if you have access to the original source code. So I still vote for removing it until there's a better system.
  3. PITA early game + Non-Issue late game ====================== POINTLESS ---------------------- So early game I find that I constantly equip / unequip the offhand items. It's just an arbitrary value and the mechanic makes no distinction between carrying a feather or a shield. And as long as people can move with an open inventory and items in the crafting slots the penalty makes even less sense at this point in the development cycle. I vote for completely removing it until it makes sense.
  4. I abandoned Valheim, Enshouded, and multiple other games because they don't offer a real first person view. Sure, I can play, and enjoy some 3rd person games, but the world immediately shrinks and I now control a character rather than being the character. And then you have VR... can't go any more 1st person than that. But to each their own, play what you like and how you like it.
  5. and a bye. No no, I love the game, very very much so. But after a bit of a hiatus, and getting the feel of the game again, I had the rug pulled out from under me. Why... the atrocious map! 1) It seems to be build in real-time loading chunks (BAD! SLOW! adds a bunch of constraints) 2) can’t zoom out but we’re supposed to explore!? and 3) FOW exposure and view distance should not be the same thing. I’ll even go as far and say that what you see, is what should be uncovered by FOW. Really, the map should be cached locally, png's or whatever. Again, love the game, can't wait to get back in, but just don't have the energy to fight against the map. Have fun people, love you devs, I'll be back! <3<3
      • 1
      • Wolf Bait
  6. I'd upvote anything and everything to support our modders! With the limited player-base, and with that, limited income from mods, the last thing they need to struggle with is a limiting API.
  7. Absolutely brilliant mod from @Windows98 here - https://mods.vintagestory.at/show/mod/23223
  8. No disagreement here and I'd welcome an additional mechanic. What I would like to see eventually is wine-making being a bigger thing in the game. Possibly traders buying a certain wine, maybe even a certain vintage, discount/sell buff for providing their favorite wine, player buffs, endless possibilities. But, as it stands now, harvesting is boring, and I'd take a 2 pass(trim/harvest) over grr grr grr to harvest the berries. It's more exciting breaking them or just modding the scythe(below for those whom are interested). At the end of the day it's all about balance, harder to get berries, they might have to bump up the rot->compost process. [ { "op": "addmerge", "path": "/attributes/codePrefixes", "value": ["bigberrybush","smallberrybush"], "file": "game:itemtypes/tool/scythe.json" } ]
  9. Not sure how that is the opposite route but you can have your cuttings :). And I've have soo many bushes and it gets boring as hell harvesting them all.
  10. Some more ideas... when the plants are trimmed allows the berries to mature faster faster harvesting, or multi-harvest even they drop cuttings so LadyWYT can replant them. Just my 2c
  11. /agree - or the game can just stack them and average out the nutrient levels so you can pick them up at any stage. Until there's a vanilla way to pick up tilled blocks I'll be using this mod. https://mods.vintagestory.at/farmlanddropswithnutrients
  12. Plate armor at lower tiers seems to be an absolute waste of time and resources. In my first game I've created a bronze plate set and not only was the defense lackluster, but it also ended up being shredded in no time. From experience you'll encounter T4 enemies quite early on just via temporal storms or doing a deep dive in a cave. It would be nice having the option to do a more safe deep dive, albeit at the expense of armor being wrecked. As, from my understanding, durability loss depends on f(Tattack, Tdefense, ?), so a durability reduction will most likely be necessary. Might even be as simple as Steel x hits, Iron x/2 hits, Bronze x/4 hits, Copper x/5 hits at say max damage. This might also help in extending the bronze age most people seem to try and skip completely. Unless the lower tier plate armor gets and update, I honestly don't see any point in crafting it for defensive reasons. Just grabbed the table via AI.
  13. /hoping to see plenty of these suggestions being added to the base game Funny, these last couple of days I've been contemplating joining a server where they have different races; As some race interactions are forbidden, I'm still willing to feed the lost {insert race here} or two. For that reason, I was thinking it would be quite nice to have a bell outside my property, those stinky races could ring, so I can put some food out :D.
  14. I've given up on ropes
  15. First post, so welcome! I understand that for various reasons mods shouldn't be the answer. But, until the functionality is baked into the base game, you can use the highly recommended mod below which allows you to bind a "Clear Hand Slot" key. https://mods.vintagestory.at/show/mod/367#tab-description
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