Phantom72 Posted October 17, 2025 Report Posted October 17, 2025 (edited) [Implemented in 1.21] How about rather than having to play dress-up or burning through healing items we just make the time taken for healing scale by the armor class worn? Some points In VS, from an interaction perspective, removing armor, healing up, and re-equipping armor feels clumsy. Dress-up can be macro'ed it, however it will just be automated clumsiness. Healing is already "magic" in game, would love me some more realism, but it will only complicate matters. Just keeping it simple, avoiding any temptations(armor swap delays etc) Edited October 18, 2025 by Phantom72
Facethief Posted October 17, 2025 Report Posted October 17, 2025 This is how it works as of 1.21, I believe. 1 1
Phantom72 Posted October 18, 2025 Author Report Posted October 18, 2025 Oops, thanks --- yep, still on 1.20, terrible seed, I think, year 5, discovered fireclay for the first time today so just want to ride out the version and seed. /apologies for the out of date suggestion 1
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