Galdor_Mithr Posted October 25, 2025 Report Posted October 25, 2025 so um yea on my really old laptop on the track pad 100hours... I'm on year 1 in game mid November late copper age, full cellar pots and crocks a bustin... i must of got lucky on spawn right!?! i have of course been killed by bears, wolfs and hunger but after discovered spears and as long as I'm smart about food and bandages I'm fine (and as long don't stop running to look back at my impending doom). i have ALOT of flax so i had full gambeson by the start of my first winter i only bought gambeson leggings, i spawned right next to a clothes and artisan trader so that helped with gears and warm clothes and have only just stopped rocking the shield for better accuracy with the bow and spear. i went hunter because i like bows and the fur coat looked cool plus it seamed the best beginner class from the research iv done prior to playing, iv enjoyed all the good bits and fought through the slightly tedious bits to get back to doing the fun stuff like fighting predators and looking for loot!!! (i have a thing about hunting entire wolf packs and wiping them out and winter caving) and it all started with a pit house i dug on day 1 that i still live in. i like the game! its hard, but good hard because if i die its cos i messed up! but i thought id just say these are the things iv been confused or frustrated by. i don't get why some animals attack you after taking damage its funny and makes them easier to kill but its not been my irl experience with these animals such as foxes deer semi wild sheep and goats est they want nothing to do with you especially after you hurt them or startle them witch (to throw a pro in here) it why i liked the fact i had to drive deer in to a stone age style pen to cut off its escape to kill it. witch brings me on to my other big point. spears are both the best early game weapon and the worst at the same time, here's my grumble (nap time is now troops ill wake you when its over). The spears iv messed with in my more active past have been scary stuff, they are anywhere between 2.1/2"-3" and 6" across at there widest point and and most weigh enough to put a large dent in most solid objects, i get copper heads were tiny but there is nothing that will take out a deer or sheep in one shot witch i find infuriating because the current meta of shooting things with a arrow to agro them then throwing a spear or two at them at them to finish them quickly makes my autistic hyper practical head hurt that wound is going to be lethal and the weight would not allow for running that fast, and why do spears and arrow fall out of the animal and the animal not bleed out??? how do i make a stick in to a 1"-1.1/2 thick shaft 6' long? can i not pay in wood for a better weapon?... its for balance i get it (its over now you can wake up again). i would love it if there were a swallow tail arrow head's/barbed hunting heads for the iron age but iv seen mods witch i will download if i ever get a better computer so there we go, tldr I'm enjoying the game its sick i love the look wish i could download the mods that give you rivers, sea's and weapons that make sense esc. as then i could make a sailing boat and explore more. what's your thoughts on what iv said and what makes sense or not to you from your irl experience? 1
Scorpixel Posted October 26, 2025 Report Posted October 26, 2025 Food really isn't a problem as long as you plan for it, you can even survive your first winter without farming and consuming long lasting foraged produce last (does come at the cost of suboptimal nutrition HP bonus). Gambesons are top-tier in vanilla, although i'd recommend giving priority to a full-size windmill to automate lots of stuff and getting access to pulveriser-exclusive ressources, it's not a bad choice if you're taking your time to acclimate and enjoy the early game. Wildlife fighting back can be a bit weird, but it does happen that they lash-out when in close contact irl, although from range is weird outside boars who just don't give a damn in life and death alike. It's likely for gameplay as a wildcard when you don't know if the next hit will trigger the fox to shave a quarter of your hp. Yeah, knife, spear -and everything in-between- handle all being one stick is a bit oversimplified, you'd expect something like two sticks in diagonal for sure. Combat Overhaul:Armory does add weaponry requiring handles made from one or multiple logs (although vanilla recipes stay unchanged). The game doesn't have bleeding damage or any complex system beyond hp, animals have a kind-of hunger system which affects their loot (if they don't despawn by then) but that's it. I don't know if items getting stuck in entities is in the works but it would be neat to recover my steel arrows on that brown bear instead of having to memorize every spot i fired at the damned thing. Mod managing is incredibly easy for VS, just go to the "Mods" section up there on top of the forum, then "All Mods", and you can click on "Most downloaded" to see the ones you want within the first two screens of scrolling. Have the game open, choose "one click install" then confirm ingame to have it downloaded. You can also try fiddling with worldgen when creating a new world, i'm quite used to 40% landcover, 150% landcover scale for large island gameplay. Also try spacing your text a bit like i did there, that way people can follow a bit more easily without hurting their eyes or struggling to follow (example above me). 1
Galdor_Mithr Posted October 26, 2025 Author Report Posted October 26, 2025 10 hours ago, Scorpixel said: Food really isn't a problem as long as you plan for it, you can even survive your first winter without farming and consuming long lasting foraged produce last (does come at the cost of suboptimal nutrition HP bonus). Gambesons are top-tier in vanilla, although i'd recommend giving priority to a full-size windmill to automate lots of stuff and getting access to pulveriser-exclusive ressources, it's not a bad choice if you're taking your time to acclimate and enjoy the early game. Wildlife fighting back can be a bit weird, but it does happen that they lash-out when in close contact irl, although from range is weird outside boars who just don't give a damn in life and death alike. It's likely for gameplay as a wildcard when you don't know if the next hit will trigger the fox to shave a quarter of your hp. Yeah, knife, spear -and everything in-between- handle all being one stick is a bit oversimplified, you'd expect something like two sticks in diagonal for sure. Combat Overhaul:Armory does add weaponry requiring handles made from one or multiple logs (although vanilla recipes stay unchanged). The game doesn't have bleeding damage or any complex system beyond hp, animals have a kind-of hunger system which affects their loot (if they don't despawn by then) but that's it. I don't know if items getting stuck in entities is in the works but it would be neat to recover my steel arrows on that brown bear instead of having to memorize every spot i fired at the damned thing. Mod managing is incredibly easy for VS, just go to the "Mods" section up there on top of the forum, then "All Mods", and you can click on "Most downloaded" to see the ones you want within the first two screens of scrolling. Have the game open, choose "one click install" then confirm ingame to have it downloaded. You can also try fiddling with worldgen when creating a new world, i'm quite used to 40% landcover, 150% landcover scale for large island gameplay. Also try spacing your text a bit like i did there, that way people can follow a bit more easily without hurting their eyes or struggling to follow (example above me). hi mate idk how to reply so hope i'm doing this right cheers for being polite i'm going to try that world gen thing now hopefully ill find something cool 2
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