CyrusStarChaser Posted November 20, 2025 Report Posted November 20, 2025 Hi all, I'm running a mod called Extra Info, that, well, gives me extra info about things - including growth time on crops. But every single one of my crops displays a negative growth timer! I've tried going far away and coming back and I've tried saving and closing out of the game entirely but it still displays a negative growth timer. And considering nothing has grown in weeks I don't think Extra Info is wrong lol Does anyone have any advice? Or does anyone know which mod may be causing this error? I would really like my rye to come in eventually lololol
Evilel Posted November 20, 2025 Report Posted November 20, 2025 the server i play on uses that mod. normally i see the negatives either A when its to cold for the crop (no growth because it's dormant) or B when its trying to change to the next stage of growth.. i see you stated you tried going far away and coming back.. did you go far enough away so it had to re-render? that's my go to if its trying to go from one stage to the next.. i wish i had better answers. the reed beehives are worse on having negatives.. kinda just accepted those as not being accurate 1
CyrusStarChaser Posted November 20, 2025 Author Report Posted November 20, 2025 I used a transporter to get couple of thousand blocks away from the crop so I think I got far enough it de-rendered, but I do think you are on to something about it simply being too cold. I assumed that as long as the rye didn't die it would grow but now I think it's just stalled out It is the dead of winter and I did plant it too late I admit 1
Professor Dragon Posted November 22, 2025 Report Posted November 22, 2025 (edited) On 11/21/2025 at 6:27 AM, Evilel said: the server i play on uses that mod. normally i see the negatives either A when its to cold for the crop (no growth because it's dormant) or B when its trying to change to the next stage of growth.. i see you stated you tried going far away and coming back.. did you go far enough away so it had to re-render? that's my go to if its trying to go from one stage to the next.. i wish i had better answers. the reed beehives are worse on having negatives.. kinda just accepted those as not being accurate Same experience for me. I've also recently started with that mod (for one specific thing) and all the rest was just a bonus or I didn't actually need. We already know that crops won't grow under some circumstances, such as winter. This may just putting a weird number interpretation as to the mechanics as to WHY they are not growing - something normally shielded under the hood. From the mod author at https://mods.vintagestory.at/extrainfo: "This mod runs timers - meaning that it doesn't actually 'read' how much time a block has left before something happens. It simply finds out how long that block has been there. This can cause problems, such as when crops stop growing due to lack of sunlight, or when temperatures reach <10 Celsius, or when skeps are left out for too long, since they don't update accordingly." I think we need to break this into two separate issues: Why is the mod Extra Info showing negative numbers? I think that part is handled by the above comments. I wouldn't worry about this aspect. Are my Rye crops growing? This is the part I think we should focus on. For that, let's check the basics: Pull up your Character sheet (C) and look at the temperature - what is it? Rye grows between -12 to 27C in a standard world What season is it? Your growth speed is fine - indicating that this should grow. How many days have you waited? Rye takes 18 days in a standard world. Maybe just wait a bit. The Nutrient levels are fine, from the graph. Bonus points for having a greenhouse - although watch Rye in Summer as it overheats easily. Have you changed either directly (via Worldconfig or at game creation) or indirectly (via mods) the growth speed of crops? Professor Dragon. EDIT Aaaaaand . . . I've just seen your last comment. Hey ho, a lot of words for nothing. Edited November 22, 2025 by Professor Dragon
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