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Professor Dragon

Very supportive Vintarian
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Professor Dragon last won the day on August 12

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  1. Also try going to Settings, Graphics, Windowed Mode, "Windowed" and see if that allows you to see the full menus.
  2. What's your goal? In addition to @River Oak's suggestion, you'd probably be served well by simply turning off falling dirt blocks. See: https://wiki.vintagestory.at/World_Configuration /worldconfig blockGravity [sandgravel|sandgravelsoil] Sets the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel) /worldconfig caveIns [on|off] If on, solid rocks and cracked rocks now collapse if not supported while being broken/placed (default: off (except in Wilderness Survival)) /worldconfig allowFallingBlocks [true|false] If true, blocks such as sand and gravel can fall when unsupported (default: true) Or as usual, an answer may be "mods" - maybe one will come close? https://mods.vintagestory.at/stickydirt Soil Must Fall (vertically) https://mods.vintagestory.at/steadyground There is no way apart from using Creative Mode with World Edit to do a Block Replace over a Selection to otherwise "replace" one block with another. Professor Dragon.
  3. Nah. It's pretty casual - go for it! As you've got this thread open, you may as well put a link in THIS thread as well to your next thread in the Offtopic, so we can go and have a look at it.
  4. In addition to @LadyWYT's comments, according to the Forum guidelines, content creators are welcome to put posts about their videos in the General Offtopic section.
  5. I use wattle fences all the way through, up until the point I've made a design choice on the actual fences/walls that I would like aesthetically/have stacks of material for. Shears make this an easier choice once you're along that far. There is just something that seems extravagant about throwing a whole log or two into a fence, when you could just be using sticks. Logs are your source of firewood, charcoal and later all your boards. Besides, throwing three sticks and a knife to whip up a wattle gate to stick outside your front door is just so useful. I use that on every bunker that I build, just to stop drifters poking their heads THROUGH my door (visually only). I agree with both @River Oak and @Vratislav's take on things though also. Nothing wrong with a good rough hewn fence around your garden.
  6. You could be right about the worldgen part. There is an Issue logged for the meta block pathway not connecting the structure to a cave, and it includes sample code (worth having a look at). The structure schematics are included in a section called "worldgen." Unfortunately, I am NOT a modder. In over my head here, honestly. Can't help but think if this thread was in the modding section, you maybe might have got help from someone with more skill and less enthusiasm. Best I can recommend is to experiment a bit more, search through existing Mods and the modding guides, and see how people have used these commands.
  7. EDIT - Read the "EDIT EDIT" first I've left the prior rantings here in case useful ________________________________________ I don't know if there is a lot of information out there. I'm guessing that our modders over at the modding forum might be in this category. Use Cntrl F4 to see Meta blocks, then manipulate them in Creative Mode. One place to start would be to look at code from an existing Mod that makes extensive use of Meta blocks, and try and understand what they are doing. I think* that the Mod "Better Ruins" is the premiere example in class. It might be too big to learn from, but it would also contain a wealth of information. This is the only other thread on this forum that I found a snippet of information on Meta Blocks. The Command Handbook (.chb) may advise on specific commands, but you kind of need to know what you're looking for. P.D. * I'm not sure. For example, here is a code snippet from their stackrandomizer-betterruins.json. "maxstacksize": 1, "texture": { "base": "item/meta/randomizer/{type}" }, "creativeinventory": { "meta": ["*"] }, "materialDensity": 600 EDIT Sorry. Maybe someone else with experience sees this thread. I haven't given as much information as I would have liked by a long shot, and I've used up your "0 replies" counter which may have attracted more responses. I've tried playing around in Creative, and I can't even interact with the "Meta (Music)" block in place, unlike the other Meta blocks, so I dunno. ___________________________________________________________ EDIT EDIT Ah. Bug reports to the rescue! Found out how to use the Meta (Music) Block by searching the Issue Tracker on that keyword. I suggest you try the same for the other blocks. For example: https://github.com/anegostudios/VintageStory-Issues/issues/4379 This is how it SHOULD work - just read through the notes on the thread for the wrinkles. I also found you can get help on these Meta blocks via the "help" command as follows. For example, for the Meta Music block, the help command is: /help dev musictrigger Professor Dragon
  8. Yes, with World Edit and Creative Mode. IMPORTANT: Save your world first! ! ! You would use World Edit to "Select" and "Move" (up) the Building and Trader. Then you'd use Creative Mode to fix up the water source blocks, which no doubt will be wrong. Put a Hay Bale where the water source is wrong, then break the block. Use a Water Bucket to place water source blocks. (Maybe a wgen would also work, but that would take more experimentation.) I recommend Art Gnat's video for a quick overview on moving a build. Professor Dragon
  9. One more thought, as you're not in a room. Check that your crocks are not going rotten. They shouldn't as quickly, as it is cold. But a partially rotten crock of food will only partial satiate your hunger. Again, the solution is a Room. In particular, a Storage Vessel within a Basement in order to keep your food good for longer. Then eat a good crock.
  10. @Hanril is right that you are seeing a temperature debuff. That can be negated by wearing warmer clothing, or by being in a Room. However, to reach 145% hunger debuff, you are also carrying something in your off-hand. Have your Character sheet open (C) and remove from the off-hand and you should see it change. Same with moving indoors. TIP: Use the "X" key to swap something in and out of your off-hand, so it is not burning extra calories when not needed. Eating a cooked meal (crock or pie) WILL have an impact, but it is a positive one - it will stop your hunger going down for a while immediately after consumption. Being a Malefactor is not having an impact. See here for more details: Satiety Professor Dragon.
  11. Could you expand on what you mean by "how to upload that mod"? Do you mean to the mod site, to a multi-player server, to your single player world . . . ? The default Mod site upload is here: https://mods.vintagestory.at/edit/mod P.D.
  12. That's a lot of mods that "do things" - and a very quick read of me through some of their descriptions doesn't shed any light on whether any impact pickaxe mold making. Still, you should double check. Suggestions: Was this working? If working in the past, back out some mods. Is it clay type dependent? For example, requiring Fire Clay? Nip into Creative and test. Try on a small test world. Then try without half the mod list loaded and keep halving until you find the culprit. Are there errors in the log files indicating a mod conflict? %appdata%\VintagestoryData\Logs Professor Dragon.
  13. Hello @mox3, Just checking where this is at. To summarise, the original issue seems to originate with the SAC, as confirmed by disabling it. To progress this further (and keep SAC on, if that is your choice), you'd need to go through the steps outlined by Teh Pizza Lady (above). Find out what SAC is objecting to, and address that. For the new issue about logging in when opening the world to multi-player, I'm not sure of the impact of this message to you. However, if you plug that message along with "Vintage Story" into your browser search, the recommendations that come back should be a good starting point. P.D.
  14. Honestly, if you could get a significant adverse performance impact via butterflies, I would be impressed. To answer the question though - Mods! This is an OLD one, but which will probably still work: Butterfly Extinction Event As per the mod notes: Disables butterfly spawning. Does not remove any already spawned butterflies! To remove previously-spawned butterflies: `/entity removebyclass EntityButterfly` IMPORTANT: Read the Comments on this Mod. It will probably address your issue. Professor Dragon.
  15. This is true - you can use a chisel and break down materials and then smelt them again in Crucible. HOWEVER, you can also directly smelt many materials into ingots directly with a Bloomery. This includes copper lamellae and chain. The maximum load is six copper lamellae, which will produce six copper ingots with six pieces of charcoal as fuel, consuming several fire bricks in breakages. It is an interesting change that I'm not surprised isn't known more. The Handbook could mention the Bloomery part, but is not wrong technically in this case. Professor Dragon.
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