Micah Holmes Posted December 4, 2025 Report Posted December 4, 2025 Working on adding "wood paneling" using wallpaper as my base script. I dont get any errors and the block shows up in game just fine but I t wont go on the walls: code: { code: "woodpanel", behaviors: [ {name: "Decor", properties: {sides: ["north", "east", "south", "west", "up", "down"], thickness: 0.0 }} ], attributes: { handbook: { groupBy: ["paneling-*"] } }, variantgroups: [ { code:"type", states: ["acacia-1","acacia-2" ] } ], drawtype: "surfacelayer", shapeInventory: { base: "game:block/basic/layers/0voxel", rotateX: 90 }, sidesolid: { all: false }, sideopaque: { all: false }, blockmaterial: "Wood", creativeinventory: { "general": ["*"], "decorative": ["*"] }, replaceable: 5500, resistance: 0, lightAbsorption: 0, textures: { all: { base: "stain/{type}" } }, vertexflags: { zOffset: 1 }, drops: [], combustibleProps: { burnTemperature: 150, burnDuration: 2, }, guiTransform: { rotate: false, rotation: { x: 15, y: -42, z: 0 }, origin: { x: 0.5, y: 0.5, z: 0 }, scale: 1.5 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: -90, y: 1, z: 0 }, origin: { x: 0.5, y: 0.5, z: -0.02 }, scale: 2.5 }, tpHandTransform: { translation: { x: -1.2, y: -0.7, z: 0.1 }, rotation: { x: 5, y: -12, z: -25 }, origin: { x: 0.5, y: 0.5, z: 0 }, scale: 0.45 }, sounds: { place: "game:block/cloth", break: "game:block/cloth", hit: "game:block/cloth", walk: "game:walk/cloth" }, materialDensity: 400 } Not sure I understand why its not going on the walls like wallpaper. The only thing I changed was textures. I see it has a "up" and "down" face in the shape. But I assume using texture all should translate into all sides use "this" texture. Not sure what to do here. If I had an error I would have something to review.
Micah Holmes Posted December 4, 2025 Author Report Posted December 4, 2025 (edited) Update: I got the code kinda working. I revamped my code: { code: "woodpaneling", behaviors: [ {name: "Decor", properties: {sides: ["north", "east", "south", "west", "up", "down"], thickness: 0.0 }} ], class: "Block", shape: { base: "woodpanel1" }, drawtype: "surfacelayer", blockmaterial: "Wood", creativeinventory: { "general": ["*"], "construction": ["*"] }, replaceable: 700, resistance: 3, lightAbsorption: 99, textures: { "all": { "base": "stain/acacia-1" } }, drops: [ { type: "block", code: "woodpaneling", quantity: { avg: 0.85, var: 0 } } ], sounds: { place: "game:block/dirt", break: "game:block/dirt", hit: "game:block/dirt" }, fertility: 3, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 } } The problem is here: drawtype: "surfacelayer", If I change it to "Cube" it will give me a texture but also draws a cube. If I use "surfacelayer", it draws on surface but does not apply texture. So not sure how to get it to use my texture and draw on surface. update: So far I've discovered: "json" = draws only on the floor/ground "cube" = draws a cube "drawsurface" = i assume only draws on surface but for me not getting a texture currently "liquid" = Draws on ground but gives not texture when tested Edited December 4, 2025 by Micah Holmes
Solution Micah Holmes Posted December 4, 2025 Author Solution Report Posted December 4, 2025 I got it working here is my solution: Block code: { code: "woodpaneling", behaviors: [ {name: "Decor", properties: {sides: ["north", "east", "south", "west", "up", "down"], thickness: 0.1 }} ], class: "Block", shape: { base: "woodpanel1" }, blockmaterial: "Wood", creativeinventory: { "general": ["*"], "construction": ["*"] }, replaceable: 700, resistance: 3, lightAbsorption: 99, textures: { "all": { "base": "stain/acacia-1" } }, drops: [ { type: "block", code: "woodpaneling", quantity: { avg: 0.85, var: 0 } } ], sounds: { place: "game:block/dirt", break: "game:block/dirt", hit: "game:block/dirt" }, fertility: 3, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 } } I had to make my own shape to get it to work fully: { "editor": { "allAngles": false, "entityTextureMode": false }, "textureWidth": 16, "textureHeight": 16, "textureSizes": { }, "textures": { }, "elements": [ { "name": "Cube2", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 1.0, 16.0 ], "faces": { "north": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }, "east": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }, "south": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }, "west": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }, "up": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "down": { "texture": "#panel", "uv": [ 0.0, 0.0, 16.0, 16.0 ] } } } ]} I still dont know how they where able to get wallpaper to work but here is my working version.
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