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Micah Holmes

Vintarian
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  1. Mod video: Mod released: https://mods.vintagestory.at/show/mod/74486
  2. ok but what is this about? Are you limiting how many times i can attach a picture to my posts? These should be one and done. I dont need to store attachments on my personal account forever. Its for a post to share work. Just a little confussed
  3. Trying to upload a screenshot of my WIP mod and says I reached my attachment limit?
  4. Just a little progress update on this mod. I plan on doing a lot more with this mod but initial release will be just the fundamental system just in time for Halloween. You will be able to summon a large list of creatures and make some spells for blessing/enchanting items. Planed future enhancements will be a Ultima Online like rune book that lets you mark locations and teleport there using teleport scrolls. This will require a c# development. I'm still a little newb when i try to develop on Linux, so I will likely pivot to my windows machine so I can use visual studio for this process. I'm going to try to do a initial release this weekend. If I'm able to get this out the door. I will begin work on the Clock Makers mod. Then circle back to this mod and finish building the more dynamic code for the mod. update: Mod adds over a hundred new items, weapons and clothing. Not a big mod but large enough. It will allow you to take Craftsmanship items mostly and enchant them. Of course you can summon animals and spirits from the underworld as well. and some basic magic. But I think the main use will be for enchanting items. Thinking about in the future adding a Diablo 2 like system with gemstones or runes. But the teleportation add on is priority currently. Feel free to share your thoughts. Hoping this mod is ready for release by the weekend. looking forward to using it on my server. Feel free to share your add on ideas.
  5. Not sure if this is a possible thing. I feel like it can be done with just Json but want to ask before i go down rabbit holes. Working on a summoning mod. I want to make a scroll that you right click when active in hand and outputs a turnip for example and deletes the scroll. No issues with creatures accomplishing this task. But entities are different than items. In theory can this be done with just json? Anyone have sudo code for this or working sample? Hoping i dont need to build a custom c# dll for this but i will if needed. Thanks in advance.
  6. Not 100% this will work but I want to summon mobs. I made a "summoned bell" that will summon other summons and sound alarm. Couple issues. The bell is not following me and its not summoning any other mobs. Not sure if this is a hard coded thing or not. Summoned bell: Here is a summon able mob for example: not sure if this is going to work but figured id ask and see if someone can spot why its not working currently
  7. Just a little update. I got all the summoned animals working. Now i'm working on summoning the traders. you will need to create a soul catcher. Like a dream catcher but catches souls from the underworld. Place the souls into this idol: I think there was a horror movie about dolls having trapped souls. Same concept expect these wont kill you. Just summons a trader but looks creepy
  8. No idea what the issue was but I reinstalled vintage story and it fixed the issue.
  9. working on a simple item. I just want to use the games doll shape and use a custom texture. So I created a copy of the base game shape. Modified it slightly. Keeps crashing. Item: Shape Code: No log error to share just crashes client thread crashed. Gives me a generic whoops error
  10. polished this up a little: I will need to make a tinkering mod as well to compliment this mod. As noted prior, you will need craftsmanship mod.
  11. Planning a Magery mod expansion for the Craftsmanship mod I made. Craftsmanship can be found here Link Magery will focus on magic and enchanting items. Here is my notes for planning so far: Pardon the typos and spelling errors. These are just my quick notes I typed up while teaching a class last week. I also plan to make a "Tinkering" mod as well to also expand Craftsmanship mod. All my extension mods will use Craftsmanship as a "core" mod aka required mod. all of the planned is subject to change. I will add more clothing and armor as well for mage class fighters.
  12. Yoir not wrong. Ive been meaning to make video tuts on how to mod for years. So i guess im a part of the problem too that has lead younger mod makers to use ai vs learning. Ill try to work on some simple mod videos in the coming weeks.
  13. I totally tried to make this but it requires c# dll. There is a mod out there that does it.
  14. Been asking for this for years. Is this on the road map for the combat overhaul?
  15. Thinking about building a mod that would allow players to build gliders. At its core, it would require my Craftsmanship mod for the master wood working book. Just wondering what everyone's thoughts are about being able to make gliders using mastery carpentry/woodworking skills? Does this sound realistic or should I make it harder to unlock?
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