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Posted

Hi all! Not sure it's a bug, so posting here. I play on a vanilla server with a few client-side mods. From time to time I export my land claim and import it into a local single-player world so I can test building ideas in creative mode.

This always worked fine - last time I did it was few month ago. But now, whenever I try to import the json, WorldEdit throws an error. Has anyone encountered this before or knows how to fix it? And if this isn’t the right place to ask, where should I post the question? Thanks in advance!

11.12.2025 12:18:23 [Error] Exception: Object reference not set to an instance of an object.
   at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreateDimensionFromSchematic(BlockSchematic blockData, BlockPos startPos, EnumOrigin origin) in VSCreativeMod\Workspace.cs:line 905
   at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreatePreview(BlockSchematic schematic, BlockPos origin) in VSCreativeMod\Workspace.cs:line 875
   at Vintagestory.ServerMods.WorldEdit.ImportTool.OnWorldEditCommand(WorldEdit worldEdit, TextCommandCallingArgs callerArgs) in VSCreativeMod\Tool\ImportTool.cs:line 173
   at Vintagestory.ServerMods.WorldEdit.WorldEdit.onToolCommand(TextCommandCallingArgs args) in VSCreativeMod\WorldEditCommands.cs:line 597
   at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 313
   at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 238
   at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 101
   at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 145

 

Posted (edited)

I suspect that we can't help from that snippet. It doesn't reference anything specific to hang off.

I'd recommend the usual:

* Double-check that you have the same Mod list and the same VS version on both source and destination.

* Try a different world and test, in case it is something specific to that world. ie Is it a general problem or a specific problem.

* If you have an older Backup, then test same procedure with the Backup.

* Take a FULL log set (server and client if you have it) to the VS Issue Tracker and log an Issue, along with any details that may help with the ticket.

Professor Dragon.

Edited by Professor Dragon
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